Game and Unit development: Difference between revisions

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Fixed all dead links, standardized to springrts.com domain
Argh (talk | contribs)
Minor re-write and restructuring for better flow; included link about texture article I wrote
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==Unit Development==
==Unit Development==
====Models - s3o Files====
====Units - Models====
*[http://user.supradigital.org/jcnossen/UpspringInstaller-1.54-EulerAngles.exe UpSpring, our second-gen import / export / rigging / animation tool.]
*[http://user.supradigital.org/jcnossen/UpspringInstaller-1.54-EulerAngles.exe Click here to download UpSpring, our content support tool.]
* [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro's tutorial of Upspring and textures].
* [[Basic s3o unit making guide]]
* [[Basic s3o unit making guide]]
* [[Simple Mod Tutorial|Simple Game Tutorial]]
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=15106 Argh's UpSpring Easy Workflow Guide]
* [[Trouble-shooting s3o units]]
* [http://lassie.student.utwente.nl/vliet/springtut.pdf Maestro's tutorial of Upspring and textures- very outdated].
 
====Models - Modeling, UV Mapping====
* [http://springrts.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]
* [http://springrts.com/phpbb/viewtopic.php?t=10612 Wings UV Mapping Tutorial]
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial]
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial]
* [http://springrts.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial]
====Models - Textures====
* [http://springrts.com/phpbb/viewtopic.php?f=57&t=22392 DDS Textures:  How To]
* [http://springrts.com/phpbb/viewtopic.php?t=10947 Greeble Tutorial 1]
* [http://springrts.com/phpbb/viewtopic.php?t=10947 Greeble Tutorial 1]
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=12356 Greeble Tutorial 2]
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=12356 Greeble Tutorial 2]
* [http://springrts.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]
 
* [http://springrts.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial]
====Models - 3do Files====
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=15106 Argh's UpSpring Easy Workflow Guide]
-NOTE- this is an outdated model format used by OTA models (Balanced Annihilation, NOTA, etc.).<br>
* [[Trouble-shooting s3o units]]
(Note: UpSpring has some problems with empty objects and groundplates)
*use [http://springrts.com/phpbb/viewtopic.php?f=12&t=7208&p=126129&hilit=upspring#p126129 UpSpring] and [http://springfiles.com/1755 3doBuilder] to edit those files
 


====[http://springrts.com/wiki/Category:Animation Scripting and Animation - COB/BOS Files]====
====[http://springrts.com/wiki/Category:Animation Scripting and Animation - COB/BOS Files]====
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===Legacy Porting Tools===
===Legacy Porting Tools===
====Models - 3do Files====
-NOTE- this is and outdated model format used by OTA<br>
(Note: UpSpring has some problems with empty objects and groundplates)
*use [http://springrts.com/phpbb/viewtopic.php?f=12&t=7208&p=126129&hilit=upspring#p126129 UpSpring] and [http://springfiles.com/1755 3doBuilder] to edit those files
====Automated Game Creation====
====Automated Game Creation====
* [[TA2Spring]] - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base gameification for the game rules, XTA is recommended)
* [[TA2Spring]] - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring)


====Units - FBI Files====
====Units - FBI Files====

Revision as of 03:31, 8 March 2010

Development < Game and Unit development

Game development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine.

General

Unit Development

Units - Models

Models - Modeling, UV Mapping

Models - Textures

Models - 3do Files

-NOTE- this is an outdated model format used by OTA models (Balanced Annihilation, NOTA, etc.).
(Note: UpSpring has some problems with empty objects and groundplates)


Scripting and Animation - COB/BOS Files

To edit .bos files you need a program/compiler. The most famous one is Scriptor

Legacy Porting Tools

Automated Game Creation

  • TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring)

Units - FBI Files

Units - MoveTypes

Weapons - TDF Files

Explosions

Misc