Game and Unit development: Difference between revisions

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"Servo" file is deleted.
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====Scripting and Animation - COB/BOS Files====
====Scripting and Animation - COB/BOS Files====
To edit those you need a program/compiler. The most famous one is Scriptor http://jobjol.nl/1384
To edit those you need a program/compiler. The most famous one is [http://jobjol.nl/1384 Scriptor]
*[[Units0:.bos ]] some examples
*[[COB_Examples]]
*[[COB_Overview]]
*[[COB_Overview]]
*[[COB_Animation]]
*[[COB_Animation]]
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*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]
*[[CEG_For_Units|Mod Development:Calling basic CEGs from COB]]
* [http://spring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]
* [http://spring.clan-sy.com/phpbb/viewtopic.php?p=132943#132943 GPL-compliant sourcecode, scripting code examples, and other things.]
* '''servo''' write skeleton position is not a complete tool;
'''servo''' is mandatory for make complex move :not orthonal;
'''servo''' is only an helper ,same a office suite for write .fbi .tdf ,but dont teach yu or made the work itself;
'''servo''' is a bit wrong but seems usefull;
that help if yu mastering the .bos
''understand'' : with '''servo''' yu mov a leg and set a flag that write the position in a .bos but its "move now" that isnt a clean usage!
yu need to rewrite all with accelerate and speed synthax and just keep the coordiantes;
because if not yur legs go instanly at the followong position and than yu will need a smothanim=1;(in .fbi)
but it is a kind of antialiasing that load the gpu (i think so but maybe its false);
dowload here :
http://www.speedyshare.com/504293933.html


====Units - FBI Files====
====Units - FBI Files====

Revision as of 19:03, 8 August 2009

Mod development

Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.

Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.

Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:

General

Unit Development

Automated Mod Creation

  • TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring mods (requires a base modification for the game rules, XTA is recommended)

Models - s3o Files

Models - 3do Files

outdated model format used by OTA
(Note: UpSpring has some problems with empty objects and groundplates)

Scripting and Animation - COB/BOS Files

To edit those you need a program/compiler. The most famous one is Scriptor

Units - FBI Files

Weapons - TDF Files

Explosions

Misc