Game and Unit development: Difference between revisions

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*[[Simple Mod Tutorial]]
*[[Simple Mod Tutorial]]
*[[Freely available and reusable content|Freely available and reusable content/games/mods]]
*[[Freely available and reusable content|Freely available and reusable content/games/mods]]
*[[tools & software for make :map mod unit]]


==Unit Development==
==Unit Development==

Revision as of 02:48, 23 March 2009

Mod development

Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.

Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.

Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:

General

Unit Development

Automated Mod Creation

  • TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring mods (requires a base modification for the game rules, XTA is recommended)

Models - s3o Files

Models - 3do Files

outdated model format used by OTA
(Note: UpSpring has some problems with empty objects and groundplates)

Scripting and Animation - COB/BOS Files

To edit those you need a program/compiler. The most famous one is Scriptor.

Units - FBI Files

Weapons - TDF Files

Explosions

Misc