Game and Unit development: Difference between revisions

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*[[Units:WeaponMainDir]]
*[[Units:WeaponMainDir]]
*[[Units:Weapons]] : Various informations about the weapontypes (uncompleted)
*[[Units:Weapons]] : Various informations about the weapontypes (uncompleted)
*[[All_FBI-variable_values:_min,_max,_default,_type|Weapon datatype list]] : All weapon variables min/max/default values and datatypes listed.
*[[All_Weapons_variable_values:_min%2C_max%2C_default%2C_type|Weapon datatype list]] : All weapon variables min/max/default values and datatypes listed.


====Misc====
====Misc====

Revision as of 13:39, 22 January 2008

Mod development

Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.

Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.

Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:

General

Unit Development

Models - s3o Files

Models - 3do Files

outdated model format used by OTA
(Note: UpSpring has some problems with empty objects and groundplates)

Scripting and Animation - COB/BOS Files

Units - FBI Files

Weapons - TDF Files

Misc