Game and Unit development: Difference between revisions
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*[[Weapon Variables]] : This is the most up to date | *[[Weapon Variables]] : This is the most up to date | ||
*[[Units:WeaponMainDir]] | *[[Units:WeaponMainDir]] | ||
*[[Units:Weapons]] : Various informations about weapons | *[[Units:Weapons]] : Various informations about weapons (uncompleted) | ||
====Misc==== | ====Misc==== | ||
Revision as of 01:32, 21 January 2008
Mod development
Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.
Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.
Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:
General
- http://taspring.clan-sy.com/wiki/Create_units - old Wiki
- Mod Development
- Mod specification
- What do I need to create a mod
Unit Development
Models - s3o Files
- Maestro's tutorial of Upspring and textures.
- Basic s3o unit making guide
- Simple Mod Tutorial
- UV Mapping in Wings3D
- Texturing Tutorial
- Wings UV Mapping Tutorial
- various things about unit making. (Also contains an illustrated alpha-channel tut)
- Runecrafter's 3DS Max UV Mapping Tutorial
- Trouble-shooting s3o units
Scripting and Animation - COB/BOS Files
- PlanetAnnihilation has a nice tutorial
- TADesigners have a nice tutorial too
- Units:LuaCOB - how to interface COB with LUA
- Mod Development:Calling basic CEGs from COB
- GPL-compliant sourcecode, scripting code examples, and other things.
Units - FBI Files
Weapons - TDF Files
- Weapon Variables : This is the most up to date
- Units:WeaponMainDir
- Units:Weapons : Various informations about weapons (uncompleted)