Game and Unit development: Difference between revisions

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* [[Units:CreateModel|UV Mapping in Wings3D]]
* [[Units:CreateModel|UV Mapping in Wings3D]]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?p=75495 various things about unit making. (Also contains an illustrated alpha-channel tut)]
 
* [http://spring.clan-sy.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial]


====Scripting and Animation====
====Scripting and Animation====

Revision as of 02:01, 25 May 2007

Mod development

Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.

Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.

Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:

General


Unit Development


s3o units

Scripting and Animation

FBI Files


TDF Files

Lua

Misc



3do units

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