Game and Unit development: Difference between revisions

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===specific information===
===specific information===
*[[Units:FBI]]
*[[Units:FBI]]
*[[All_Weapons_variable_values:_min%2C_max%2C_default%2C_type|Units:FBI (2)]]
*[[All_FBI-variable_values:_min%2C_max%2C_default%2C_type|Units:FBI (2)]]
*[[Units:Buildpics]]
*[[Units:Buildpics]]
*[[Units:High-poly]]
*[[Units:High-poly]]
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*[[Units:Textures]]
*[[Units:Textures]]
*[[Units:Weapons]]
*[[Units:Weapons]]
*[[All_Weapons_variable_values:_min%2C_max%2C_default%2C_type|Units:Weapons (2)]]
*[[Units:WeaponMainDir]]
*[[Units:WeaponMainDir]]
*[[Units:Design]]
*[[Units:Design]]

Revision as of 09:44, 22 August 2006

Mod development

Mods, next to Maps, is the content used in Spring.
A mod is simply a combined file containing a small structure of files and directories holding all the data required.

Mod Development wiki is a starting page, linking to very useful information on the files included in a mod, their hierarchy and more.

Almost the entire mod developing is the creation of units. Which isn't an easy job.
Information about the creation of units are everywere, but not combined.
This is a gathered list of all Tutorials and helpfull forums threads I could find:

getting started

general

s3o units

3do units

specific information