Final Frontier: Difference between revisions

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--[[User:Optimus Prime|Optimus Prime]] 12:39, 19 Jan 2006 (W. Europe Standard Time)
--[[User:Optimus Prime|Optimus Prime]] 12:39, 19 Jan 2006 (W. Europe Standard Time)
A few notes on strategy:
The first important note is that although FF has wonderful turrets and defensive buildings, your opponent can fly HIS ENTIRE "ARMY" right over them and will never be hampered in his advance by wreckage from his downed ships. This makes defence quite different from Total Annihilation style mods; usually a strong front line defense can be bypassed, so the "line defence" strategy is not nearly so useful.





Revision as of 12:22, 25 January 2006

Final Frontier “The Next Generation Of War�

website: http://people.freenet.de/FinalFrontier/News/news.html


FF-LogoIconMittel.jpg



Final Frontier “The Next Generation Of War� is a modification for the Springproject . Originaly the mod was developed for the old realtime strategy game Total Annihilation some years ago. Because Spring gives us a new and better engine for developing we decided to recreate Final Frontier in a better way.


The mod contains two races (Arm and Core) with more than 140 diferent units. All units except buildings are spacecrafts, fighting each other with huge lasercannons, plasmabombs, rockets and a lot of other cool stuff wich brings a lot of destruction ;-).


Containing nearly all old units from the original mod, we put a lot of new units into it, completely rebalanced it, changed nearly all weaponeffects, changed most models, retextured all, changed the scripts and even more you have to find out.

Features:

  • two unique races with more than 140 different units
  • different armorclasses for space ships which brings a well balanced “paper-scissor-rock-systemâ€?
  • most units are able to lose weapons and Hullparts
  • 3 techlevels: starting with small Fighters going over Frigates and Destroyer to Battle Ships and Planetkillers
  • very beautyful weapon effects and sounds (some call it laser show =D)
  • many weapons aren't fully rotatable, so it's useful to attack slow ships from behind, bringing you the full advantage of your weapons while the opponent's weapons arent able to fire backwards
  • unique space maps especially designed for Final Frontier


--Optimus Prime 12:39, 19 Jan 2006 (W. Europe Standard Time)

A few notes on strategy:

The first important note is that although FF has wonderful turrets and defensive buildings, your opponent can fly HIS ENTIRE "ARMY" right over them and will never be hampered in his advance by wreckage from his downed ships. This makes defence quite different from Total Annihilation style mods; usually a strong front line defense can be bypassed, so the "line defence" strategy is not nearly so useful.





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