Features: Difference between revisions
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====Currently in Development==== | ====Currently in Development==== | ||
* New, nicer | * New, nicer GUI. | ||
* New scripting engine. | * New scripting engine. | ||
* Platform-Independent Lobby Client. | * Platform-Independent Lobby Client. | ||
Revision as of 02:35, 16 May 2006
Current Features
- Large battles limited only by the power of your computer; support for up to 5000 units.
- Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
- Several camera modes, allowing for anything to be viewed from almost any angle.
- Fully 3D combat in land, sea, and air, with realistic weapon trajectories.
- Many different mods, some of them originally from Total Annihilation, and some made just for Spring.
- Compatible with unit files from Total Annihilation, allowing 3rd party units to easily be moved into Spring.
- The ability to make complex, 3rd party AI plugins, some of which are quite good.
- An extremely powerful GUI, designed to minimise micromanagement.
- Frequent additions and bugfixes.
Currently in Development
- New, nicer GUI.
- New scripting engine.
- Platform-Independent Lobby Client.
- Many different maps, mods, and AIs.