Features: Difference between revisions

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Completely changed it! For the better, of course.
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====Spring is a project aiming to create a new RTS.====
====Current Features====
However, some mods are based on Cavedog's copyrighted material - XTA, AA, UTASP etc - and you are legally required to own a copy of Total Annihilation to play them.
* Large battles limited only by the power of your computer; support for up to 5000 units.
* Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
* Several camera modes, allowing for anything to be viewed from almost any angle.
* Fully 3D combat in land, sea, and air, with realistic weapon trajectories.
* Many different mods, some of them originally from Total Annihilation, and some made just for Spring.
* Compatible with unit files from Total Annihilation, allowing 3rd party units to easily be moved into Spring.
* The ability to make complex, 3rd party AI plugins, some of which are quite good.
* An extremely powerful GUI, designed to minimise micromanagement.
* Frequent additions and bugfixes.


There are several mods out (and many still in development) that are completely free of Cavedog's IP, and you can play these without worry.
====Currently in Development====
* New, nicer GUI.
* New scripting engine.
* Platform-Independent Lobby Client.
* Many different [[maps]], [[mods]], and [[AIs]].


====Units====
====Other plans not on any roadmap====
Spring features a large variety of user-made units, most of them bundled into mods. They are fully 3D and sport physics of their own. They range from k-bots and mechs to tanks and APCs to jets and VTOLs.
 
Spring reads the TA unit format after some conversion, so 3rd party units should work just as well as the original ones.
 
====Maps====
Maps from TA are not supported. They are not (that) suited for 3D view, as they are not drawn from above but at an angle. This means that the far side of hills for example lose a lot of detail. This is clearly shown in some of the maps that have been directly ported from OTA (Original Total Annihilation). It is also not uncommon for the height map and texture to not exactly line up, creating ugly artifacts.
 
Here is an (incomplete) list of some of the currently implemented stuff in Spring, and some of the ones that we have planned.
 
Current features:
* High resolution maps, viewable from all angles and ranges with an eight to one texture to height map ratio and a customisable detail texture
* Dynamic map with craters from weapon and unit explosions
* Work with unit files from Total annihilation
* Realistic 3D trajectories for weapons
* Fully 3D air combat
* Several camera modes to suit different tastes
* [[Mod switcher]]
* Lobby Client
* Spring [[Linux]] Port, and a Mac port soon after
* Several independently developed AI's that will give you a run for your money
* Dozens of mods for all your conquering needs
* New modern unit format with UV mapping
 
Currently in development:
* New GUI
* New scripting engine
* Platform-Independent Lobby Client
 
Other plans not on any roadmap:
* [[Monthly Topic Rotation]]
* [[Monthly Topic Rotation]]


[[Category:Content]]
[[Category:Content]]

Revision as of 22:13, 12 May 2006

Current Features

  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories.
  • Many different mods, some of them originally from Total Annihilation, and some made just for Spring.
  • Compatible with unit files from Total Annihilation, allowing 3rd party units to easily be moved into Spring.
  • The ability to make complex, 3rd party AI plugins, some of which are quite good.
  • An extremely powerful GUI, designed to minimise micromanagement.
  • Frequent additions and bugfixes.

Currently in Development

  • New, nicer GUI.
  • New scripting engine.
  • Platform-Independent Lobby Client.
  • Many different maps, mods, and AIs.

Other plans not on any roadmap