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Spring is a project aiming to create a new RTS.
====Spring is a project aiming to create a new RTS.====
Until it gets there we are using content such as units from Total Annihilation to get something to play with.
However, some mods are based of Cavedogs's Intellectual Property, XTA, AA, UTASP etc, and you are legally required to own a copy of Total Annihilation to play them.
You officially need to own a copy of the game.
There are several mods out and large ammounts in development than are completely free of Cavedogs IP and you can play these without worrying.


Spring reads the TA unit format after some conversion, so 3rd party units should work just as well as the original ones. Maps from TA are not supported though. They are not (that) suited for 3D view, as they are not drawn from above but at an angle. This means that the far side of hills for example lose a lot of detail.
====Units====
Spring reads the TA unit format after some conversion, so 3rd party units should work just as well as the original ones.  
 
====Maps====
Maps from TA are not supported though. They are not (that) suited for 3D view, as they are not drawn from above but at an angle. This means that the far side of hills for example lose a lot of detail. This is clearly shown in some of the maps that have been directly ported from OTA. It is also not uncommen for the hieghtmap and texture to not exactly line up, creating ugly artifacts.


Here is an (incomplete) list of some of the currently implemented stuff in Spring, and also some of the ones that we have planned.  
Here is an (incomplete) list of some of the currently implemented stuff in Spring, and also some of the ones that we have planned.  


Current features:
Current features:
* High resolution maps, viewable from all angles and ranges
* High resolution maps, viewable from all angles and ranges with an eight to one texture to heighmap ratio and a customisable detail texture
* Dynamic map with craters from weapon and unit explosions
* Dynamic map with craters from weapon and unit explosions
* Work with unit files from Total annihilation  
* Work with unit files from Total annihilation  
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* [[Mod switcher]]
* [[Mod switcher]]
* Lobby Client
* Lobby Client
* Spring [[Linux]] Port
* Spring [[Linux]] Port, and a Mac port soon after
* Several independently developed AI's that will give you a run for your money
* Dozens of mods for all your conquoring needs


Currently in development:
Currently in development:
* New GUI
* New GUI
* A skirmish [[AI]] to play off-line
* New scripting engine
* New scripting engine
* Several Spring compatible Mods
* Platform-Independent Lobby Client
* Platform-Independent Lobby Client
Planned features:
* New improved unit model and script formats


Other plans not on any roadmap:
Other plans not on any roadmap:
* Mac version
* [[Monthly Topic Rotation]]
* [[Monthly Topic Rotation]]

Revision as of 10:25, 12 March 2006

Spring is a project aiming to create a new RTS.

However, some mods are based of Cavedogs's Intellectual Property, XTA, AA, UTASP etc, and you are legally required to own a copy of Total Annihilation to play them. There are several mods out and large ammounts in development than are completely free of Cavedogs IP and you can play these without worrying.

Units

Spring reads the TA unit format after some conversion, so 3rd party units should work just as well as the original ones.

Maps

Maps from TA are not supported though. They are not (that) suited for 3D view, as they are not drawn from above but at an angle. This means that the far side of hills for example lose a lot of detail. This is clearly shown in some of the maps that have been directly ported from OTA. It is also not uncommen for the hieghtmap and texture to not exactly line up, creating ugly artifacts.

Here is an (incomplete) list of some of the currently implemented stuff in Spring, and also some of the ones that we have planned.

Current features:

  • High resolution maps, viewable from all angles and ranges with an eight to one texture to heighmap ratio and a customisable detail texture
  • Dynamic map with craters from weapon and unit explosions
  • Work with unit files from Total annihilation
  • Realistic 3D trajectories for weapons
  • Fully 3D air combat
  • Several camera modes to suit different tastes
  • Mod switcher
  • Lobby Client
  • Spring Linux Port, and a Mac port soon after
  • Several independently developed AI's that will give you a run for your money
  • Dozens of mods for all your conquoring needs

Currently in development:

  • New GUI
  • New scripting engine
  • Platform-Independent Lobby Client

Other plans not on any roadmap: