Features: Difference between revisions

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Spring is a project aiming to create a new RTS.
Spring is a project aiming to create a new RTS.
Until it gets there we are using content such as units from Total Annihilation to get something to play with.
Until it gets there we are using content such as units from Total Annihilation to get something to play with.
You officialy need to own a copy of the game.
You officially need to own a copy of the game.


TA Spring reads the TA formats directly without conversions needed, so 3rd party units should work just as well as the original ones. Maps from TA are not supported though. They are not (that) suited for 3D view, as they are not drawn from above but at an angle. This means that the far side of hills for example lose a lot of detail.
Spring reads the TA unit format after some conversion, so 3rd party units should work just as well as the original ones. Maps from TA are not supported though. They are not (that) suited for 3D view, as they are not drawn from above but at an angle. This means that the far side of hills for example lose a lot of detail.


Here is an (incomplete) list of some of the currently implemented stuff in TA Spring, and also some of the ones that we have planned.  
Here is an (incomplete) list of some of the currently implemented stuff in Spring, and also some of the ones that we have planned.  


Current features:
Current features:
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* Work with unit files from Total annihilation  
* Work with unit files from Total annihilation  
* Realistic 3D trajectories for weapons  
* Realistic 3D trajectories for weapons  
* Fully 3D aircombat
* Fully 3D air combat
* Several camera modes to suit different tastes
* Several camera modes to suit different tastes
* [[Mod switcher]]
* [[Mod switcher]]
 
* Lobby Client


Currently in development:
Currently in development:
* New GUI
* New GUI
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1773 New unit format]
* Spring [[Linux]] Port
* Spring [[Linux]] Port with Platform-Independent Lobby Client
* Platform-Independent Lobby Client
* A skirmish [[AI]] to play offline
* A skirmish [[AI]] to play off-line
* New scripting engine
* New scripting engine
* Several Spring compatible Mods


Planned features:
Planned features:
* New improved unit model and script formats
* New improved unit model and script formats
Other plans not on any roadmap:
* Mac version
* [[Monthly Topic Rotation]]

Revision as of 14:02, 12 December 2005

Spring is a project aiming to create a new RTS. Until it gets there we are using content such as units from Total Annihilation to get something to play with. You officially need to own a copy of the game.

Spring reads the TA unit format after some conversion, so 3rd party units should work just as well as the original ones. Maps from TA are not supported though. They are not (that) suited for 3D view, as they are not drawn from above but at an angle. This means that the far side of hills for example lose a lot of detail.

Here is an (incomplete) list of some of the currently implemented stuff in Spring, and also some of the ones that we have planned.

Current features:

  • High resolution maps, viewable from all angles and ranges
  • Dynamic map with craters from weapon and unit explosions
  • Work with unit files from Total annihilation
  • Realistic 3D trajectories for weapons
  • Fully 3D air combat
  • Several camera modes to suit different tastes
  • Mod switcher
  • Lobby Client

Currently in development:

  • New GUI
  • Spring Linux Port
  • Platform-Independent Lobby Client
  • A skirmish AI to play off-line
  • New scripting engine
  • Several Spring compatible Mods

Planned features:

  • New improved unit model and script formats

Other plans not on any roadmap: