Features: Difference between revisions
From Spring
Jump to navigationJump to search
No edit summary |
m Hm.. Is that really a feature I wonder.. |
||
| Line 14: | Line 14: | ||
* Fully 3D aircombat | * Fully 3D aircombat | ||
* Several camera modes to suit different tastes | * Several camera modes to suit different tastes | ||
Currently in development: | Currently in development: | ||
Revision as of 23:30, 18 August 2005
Spring is a project aiming to create a new RTS. Until it gets there we are using content such as units from Total Annihilation to get something to play with. You officialy need to own a copy of the game.
TA Spring reads the TA formats directly without conversions needed, so 3rd party units should work just as well as the original ones. Maps from TA are not supported though. They are not (that) suited for 3D view, as they are not drawn from above but at an angle. This means that the far side of hills for example lose a lot of detail.
Here is an (incomplete) list of some of the currently implemented stuff in TA Spring, and also some of the ones that we have planned.
Current features:
- High resolution maps, viewable from all angles and ranges
- Dynamic map with craters from weapon and unit explosions
- Work with unit files from Total annihilation
- Realistic 3D trajectories for weapons
- Fully 3D aircombat
- Several camera modes to suit different tastes
Currently in development:
Planned features:
- New map format
- New unit format
- New ways to handle unit energy for more strategic gameplay
- New improved unit model and script formats