FAQ:Content: Difference between revisions

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New page: = Spring Content Developement FAQ + Basics = == Stuff Everyone Should Know == Spring is an Engine designed to allow people to play real-time strategy games... It is not a game in itself. ...
 
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Spring is an Engine designed to allow people to play real-time strategy games... It is not a game in itself.  Unfortunately this has lead to a lot of very complex and bitter arguments on semantics, the results of which can be summarized as follows:
Spring is an Engine designed to allow people to play real-time strategy games... It is not a game in itself.  Unfortunately this has lead to a lot of very complex and bitter arguments on semantics, the results of which can be summarized as follows:


"Content" can be developed for Spring and distributed in "Content Packages" (namely SDZ and SD7 Files and SDD folders) or dumped into your Spring directory structure directly (a bad idea in many cases, as except for certain notable exceptions it will cause you to be unable to synchronize with other players).  Content can take the form of Units, Game Types and Maps... (Lua Gadgets also may count as content...)
"Content" can be developed for Spring and distributed in "Content Packages" (namely SDZ and SD7 Files and SDD folders) or dumped into your Spring directory structure directly (a bad idea in many cases, as except for certain notable exceptions it will cause you to be unable to synchronize with other players).  Content can take the form of Units, Game Types and Maps... (Lua Scripts also may count as content...)
 
This leads to a number of quazi-defined meta-terminology:
 
Mods, Modding, Moders, Total Conversions, Games and Mutators are all essentially synonyms for "A Content Package Containing At Least One Game Type".

Revision as of 16:48, 16 February 2010

Spring Content Developement FAQ + Basics

Stuff Everyone Should Know

Spring is an Engine designed to allow people to play real-time strategy games... It is not a game in itself. Unfortunately this has lead to a lot of very complex and bitter arguments on semantics, the results of which can be summarized as follows:

"Content" can be developed for Spring and distributed in "Content Packages" (namely SDZ and SD7 Files and SDD folders) or dumped into your Spring directory structure directly (a bad idea in many cases, as except for certain notable exceptions it will cause you to be unable to synchronize with other players). Content can take the form of Units, Game Types and Maps... (Lua Scripts also may count as content...)

This leads to a number of quazi-defined meta-terminology:

Mods, Modding, Moders, Total Conversions, Games and Mutators are all essentially synonyms for "A Content Package Containing At Least One Game Type".