Explspike: Difference between revisions
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https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.cpp | https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.cpp | ||
== Suggested Use == | |||
Explspike is good for making an explosion seem bright. It is good for situations where you want to suggest that a weapon is powerful without necessarily suggesting that it has a large area of effect. | |||
== Parameters == | == Parameters == | ||
Revision as of 01:50, 25 March 2008
Introduction
Explspike basically makes rays of light, like sunlight leaking into a dusty room, but without the dust.
Source
https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Projectiles/Unsynced/ExploSpikeProjectile.cpp
Suggested Use
Explspike is good for making an explosion seem bright. It is good for situations where you want to suggest that a weapon is powerful without necessarily suggesting that it has a large area of effect.
Parameters
length, width, alpha
Exactly what you'd expect.
alphaDecay
This is subtracted from the alpha every frame. If the alpha passes zero, the effect ends.
lengthGrowth
The length increases by this amount every frame.
dir
The direction of the pike.
color
The color of the pike.