EngineChangelogForContentDevs: Difference between revisions
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* types of variables returned from callins are now checked, e.g. MouseMove must return a bool | * types of variables returned from callins are now checked, e.g. MouseMove must return a bool | ||
* TTL for LightningCannon now needs to be set in weapondefs, as 'beamttl' (see https://github.com/spring/spring/commit/dd7d1f79c3a9b579f874c210eb4c2a8ae7b72a16) | * TTL for LightningCannon now needs to be set in weapondefs, as 'beamttl' (see https://github.com/spring/spring/commit/dd7d1f79c3a9b579f874c210eb4c2a8ae7b72a16) | ||
* Spring.GetUnitCommands/Spring.UnitCommandQueue won't work if they are called to often without a limit on the size of the table they return. Use e.g. Spring.GetUnitCommands(unitID, maxQueueSize) | |||
==Spring 96.0== | ==Spring 96.0== | ||
Revision as of 23:54, 6 October 2014
About this page
This page holds informations about engine changes that are relevant to game/map makers. The idea is to replace the "make your game ready for next release"-threads with a wiki page because unlike a forumpost, everybody can edit this. So if you find a thread (or mantis post etc) that explains a fix, please add it here. Back-link to forum. Use for bumping.
Spring 98.0
slight changes:
- fix definitions of UnitDef::Is{Strafing,Hovering}AirUnit b95764cd
- experience has slightly different effects: 0f59e103 , http://springrts.com/mantis/view.php?id=4446
- synced/unsynced now have the same callins (could break very lazily coded gadgets, also gadgethandler must be updated or unsynced luarules chatactions will be executed twice)
- each usage of SYNCED now makes a copy of the whole table
- types of variables returned from callins are now checked, e.g. MouseMove must return a bool
- TTL for LightningCannon now needs to be set in weapondefs, as 'beamttl' (see https://github.com/spring/spring/commit/dd7d1f79c3a9b579f874c210eb4c2a8ae7b72a16)
- Spring.GetUnitCommands/Spring.UnitCommandQueue won't work if they are called to often without a limit on the size of the table they return. Use e.g. Spring.GetUnitCommands(unitID, maxQueueSize)
Spring 96.0
Spring 95.0
NOT COMPLETE: interessting changes from 25 Aug backwards to Aug 09, 2013
- new folder structure: http://springrts.com/phpbb/viewtopic.php?f=12&t=30044
- the folder "mods" isn't supported any more: 7d3830a0
Lua:
- change to weapon indexing in lua gadgets: ba9721b4 (likely to cause index out of bounds errors in any gadgets using weapon related API calls) ALL weapon API functions are 1-based now!
- .moveData has been removed, use .moveDef instead 4e58b8b0 (detecting what type of unit a unit is, isCommander etc)
- Spring.GetUnitNearestEnemy doesn't return neutral units anymore
- 90c89739
- add third return-value to Spring.GetUnitBlocking
new functions:
- 90c89739
- add Spring.SetFeatureBlocking
- add Spring.GetFeatureBlockin
- add Spring.SetPieceProjectileParams
- add SetProjectileAlwaysVisible 9435ac70
- add callins FeatureDamaged and FeaturePreDamaged 85779b57
- add Spring.GetRadarErrorParams 475828d8
- add Spring.SetRadarErrorParams see above
- add Spring.SetUnitPosErrorParams 0f4ed485
- add Spring.GetUnitPosErrorParams see above
- add Spring.GetUnitWeaponCanFireunitID, weaponNum 66117e4c
- add LuaSyncedCtrl: add callouts SetFeatureVelocity and SetFeaturePhysics 765994b4
- add new Game.constants: Game.gameName, Game.gameVersion, ... a8134471 See Lua_ConstGame
Misc:
armordefs.lua MUST be updated. The fix is to simple the converter loop at end of file: Armordefs.lua#Example
- load only image formats which work on all platforms, current supported image formats are:
PNG, JPG, TGA, DDS, BMP (note: no more .jp2)
- make Gaia the default feature team, not -1/0
Sim
- sweepfiring beamlaser works (someone test?) b0295a72
Someone check if relevant: 66a2b96f something with startmoving/stopmoving?
e4dc43a3 something startposition bla
Spring 94.0 (or 93, or 92)
- gadget:UnitPreDamaged has a new projectileId argument inserted in the middle, so attackerID, attackerDefID, attackerTeam shifted position
- Bomb weapons need a range, or they won't be fired
- Spring.AddUnitDamage requires a weaponDefID (may be a bug, may be corrected for 95) http://springrts.com/mantis/view.php?id=3841
- QueryNanoPiece is called much less often
Spring 86.0, 87.0
- movedefs: depthmod is now a subtable.
- toairweapon tag has been removed, use onlytargetcategory instead
- ERROR_TYPE in WeaponDefs __index when looping over WeaponDefs - causes several fails.
mantis 3019
fixed in next release.
- builders stop reclaiming sometimes.
fixed for next engine release: http://springrts.com/mantis/view.php?id=3012
want it to work right now: use a gadget as workaround
Spring 0.83, 84.0, 85.0
- Changing of unit's max velocity is no longer possible
- Announcement: game end condition moved to Lua
- Announcement: gui_buildspacing & minimap_startbox removed (0.83)
- To Game-Devs: The "n" entry in array-like tables was removed
- AttachUnit obeys cantbetransported http://springrts.com/phpbb/viewtopic.php?f=23&t=30468
Spring 0.82
- Engine will stop spawning start units and resources. Now needs a Lua gadget.