EngineChangelogForContentDevs: Difference between revisions

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Knorke (talk | contribs)
startunit, since people from superold mods wonder about it..
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* {{forumlink|topic=26302|title=To Game-Devs: The "n" entry in array-like tables was removed}}
* {{forumlink|topic=26302|title=To Game-Devs: The "n" entry in array-like tables was removed}}
* AttachUnit obeys cantbetransported http://springrts.com/phpbb/viewtopic.php?f=23&t=30468
* AttachUnit obeys cantbetransported http://springrts.com/phpbb/viewtopic.php?f=23&t=30468
==Spring 0.82==
* {{forumlink|topic=21883|title= Engine will stop spawning start units and resources.}} Now needs a Lua gadget.
[[Category:Game Dev]]
[[Category:Game Dev]]

Revision as of 12:04, 24 August 2013

About this page

This page holds informations about engine changes that are relevant to game/map makers. The idea is to replace the "make your game ready for next release"-threads with a wiki page because unlike a forumpost, everybody can edit this. So if you find a thread (or mantis post etc) that explains a fix, please add it here. Back-link to forum. Use for bumping.

Spring 95.0

Spring 94.0 (or 93, or 92)

  • gadget:UnitPreDamaged has a new projectileId argument inserted in the middle, so attackerID, attackerDefID, attackerTeam shifted position
  • Bomb weapons need a range, or they won't be fired
  • Spring.AddUnitDamage requires a weaponDefID (may be a bug, may be corrected for 95) http://springrts.com/mantis/view.php?id=3841
  • QueryNanoPiece is called much less often

Spring 86.0, 87.0


mantis 3019
fixed in next release.


  • builders stop reclaiming sometimes.

fixed for next engine release: http://springrts.com/mantis/view.php?id=3012
want it to work right now: use a gadget as workaround

Spring 0.83, 84.0, 85.0

Spring 0.82