Download Testing: Difference between revisions

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===Upcoming release===
===Upcoming release===
Changes ([http://github.com/spring/spring/compare/0.82.3-3386-gefb020b...master in detail]):
Changes ([http://github.com/spring/spring/compare/0.82.3-3386-gefb020b...develop in detail]):


* move not essential lua widgets to cont/examples (#2537)
* move not essential lua widgets to cont/examples (#2537)
Line 82: Line 82:
* fix Repeat commands involving IDs remain after the objet destroyed (#2620)
* fix Repeat commands involving IDs remain after the objet destroyed (#2620)
* fix make air-absorption runtime configurable again
* fix make air-absorption runtime configurable again
* disable console logging for unitsync
* git: "develop" is now the developing branch, master will contain releases from now
* adjust log-levels for some messages


===6. September 2011===
===6. September 2011===

Revision as of 23:24, 26 September 2011

Spring Engine Testing Release


Get It

Windows

Linux

File:Tux-G2.png‎
  1. get the source
    1. creating the repo (first time only):
      git clone git://github.com/spring/spring.git spring_src
    2. update to latest sources:
      cd spring_src && git fetch && git checkout 103.0.1-1328-g882485f
  2. build by following the build from source guide, or in short:
    cmake -G "Unix Makefiles" . && make spring && sudo make install-spring

Mac OS X

App Bundle (tested on 10.6 Snow-Leopard only)

In case the above fails, check out alternative ways.

Lobby

Make sure your lobby client is configured to use the correct spring binary & unitsync! On Linux, this will usually be /usr/local/bin/spring & /usr/local/lib/libunitsync.so.

Use one of the test lobby servers (recommended):

  • springlobby.info:8200
  • tizbac.dyndns.org:8200

Or alternatively, configure your lobby so it does not insist using the release version of the engine:

  • SpringLobby: set DisableVersionCheck=1 in springlobby.conf
  • TASClient: press F6 (TODO check if correct (maybe F10?))

Bugs and issues

Report in the Help and Bugs forum or on Mantis. Remember to upload infolog.txt if you crash!


Testing Version Archive

This is a list of all testing releases since the last stable release (106.0), and it represents all changes since then (in detail).

Upcoming release

Changes (in detail):

  • move not essential lua widgets to cont/examples (#2537)
  • allow to override the default data-dir locations with env vars USERPROFILE and PROGRAMDATA on windows
  • add MoveCtrl.SetGunshipMoveTypeData control over airStrafe
  • fix Skirmish AIs saturate command/sec limit of player (#2541)
  • fix wake-projectiles after /water 2
  • fix Repeat commands involving IDs remain after the objet destroyed (#2620)
  • fix make air-absorption runtime configurable again
  • disable console logging for unitsync
  • git: "develop" is now the developing branch, master will contain releases from now
  • adjust log-levels for some messages

6. September 2011

0.82.3-3386-gefb020b

Changes (in detail):

  • fixed win32 installer (it installed always in non-portable mode)
  • fix memory corruption in stacked transports
  • Fix SetUnitWeaponState "range" fails for Cannon
  • fix bumpmapped water on ATI-cards
  • fixed possible lua-errors (#2511)
  • allow resources_map to specify groundFX textures for CEGs using CSimpleGroundFlash (#2632)
  • added a validation test

Feedback forum thread

21. August 2011

0.82.3-3295-g000fac6

Changes (in detail):

  • sync error fixed, thanks to abma
  • first test release that comes with a MacOS X App Bundle, thanks to daftalx

Game devs might be interested in Make your game ready for the next release! (0.83).

Feedback forum thread


29. June 2011

0.82.3-2365-g82c3187

Changes (in detail):

  • Fixes an issue in engine supplied Lua code plus other random bug fixes.


1. June 2011

0.82.3-2297-g26b01f8

Changes (in detail):

This test release is mainly intended for Game developers to make their game roughly compatible with the upcoming release. There are still many, many known and unknown bugs in there.

TODO add more docu here (other spring devs, please PM me!)