Development Rules: Difference between revisions
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== Don't use names of existing projects == | == Don't use names of existing projects == | ||
If you create a new Game/Map/AI/Engine/Fork, don't use the same or a similar name of existing projects. If you want / have to, then ask the authors of the existing projects if its ok or not. We see project names similar to trademarks. | If you create a new Game/Map/AI/Engine/Fork, don't use the same or a similar name of existing projects. If you want / have to, then ask the authors of the existing projects if its ok or not. We see project names similar to trademarks. | ||
BA contains a good [http://springrts.com/phpbb/viewtopic.php?f=44&t=23943 Example] about this. | |||
== Speak / Ask! == | == Speak / Ask! == | ||
Revision as of 19:10, 23 October 2013
Note: these rules are WIP!
Respect Licenses
We know about our history but we wan't make the future better: We don't respect license violations that are introduced by new projects. GPL doesn't allow to link closed-source code to GPL'ed binaries.
Some examples: This implicates that for example Lobbies that use unitsync have to be at least GPL, AI's written in C/C++ have to be GPL as well. Lua-Code that includes GPL has to be GPL, too. If a modified Spring Engine is released somewhere else, the used Code has to be released as GPL code, too.
Don't use names of existing projects
If you create a new Game/Map/AI/Engine/Fork, don't use the same or a similar name of existing projects. If you want / have to, then ask the authors of the existing projects if its ok or not. We see project names similar to trademarks.
BA contains a good Example about this.
Speak / Ask!
If you have questions, speak with others! Ask! We are humans, we all make mistakes.
Consequences
If you violate these rule(s), you/ your project / link to your project / autohost / ... will be banned and removed from our sites when you don't fix the violation.