Development Rules: Difference between revisions

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We know about our history but we wan't make the future better:
We know about our history but we wan't make the future better:
We don't respect license violations that are introduced by new projects.  
We don't respect license violations that are introduced by new projects. GPL doesn't allow to link closed-source code to GPL'ed binaries.
 
This implicates that for example Lobbies that use unitsync have to be GPL, AI's written in C/C++ have to be GPL as well.


== Don't use names of existing projects ==
== Don't use names of existing projects ==

Revision as of 19:02, 23 October 2013

Note: these rules are WIP!

Respect Licenses

We know about our history but we wan't make the future better: We don't respect license violations that are introduced by new projects. GPL doesn't allow to link closed-source code to GPL'ed binaries.

This implicates that for example Lobbies that use unitsync have to be GPL, AI's written in C/C++ have to be GPL as well.

Don't use names of existing projects

If you create a new Game/Map/AI/Engine/Fork, don't use the same or a similar name of existing projects. If you want / have to, then ask the authors of the existing projects if its ok or not. We see project names similar to trademarks.

Speak / Ask!

If you have questions, speak with others! Ask! We are humans, we all make mistakes.

Consequences

If you violate these rule(s), you/ your project / link to your project / autohost / ... will be banned and removed from our sites when you don't fix the violation.