Development:Main: Difference between revisions

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|'''[http://spring.clan-sy.com/phpbb/viewforum.php?f=12 Development forums]'''
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|'''[http://github.com/feeds/spring/commits/spring/master Commit Newsfeed]'''
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| View git commits as they happen.

Revision as of 17:34, 8 August 2009

Building/Compiling the Spring Engine

How to build Spring from source.
Windows, Linux, MacOSX, Cross-compiler or Buildbot.


Spring Engine Development

Information regarding contributing to the source code of Spring.


Lobby Clients and Servers Development

Information regarding contributing to the source code of the different lobby clients and servers available for Spring.


Game Development And Unit Creation

Lots of links to valuable Articles and forum threads regarding Mod/Unit Development.


Map Development

Tutorials and other useful information for creating maps.


Lua Scripting

Information regarding the use of the supplementary Lua scripting language for Widgets and beyond...


Content Development Programs

Links to all kind of useful programs.


Mission development

Help on writing campaigns, demos and missions using Lua.


Skirmish AI Development

All you ever wanted to know about Skirmish AI Development for Spring, and more. This includes Skirmish and Lua AIs.


Linux and Mac OS

Mac OSX / NetBSD / Solaris / Linux / Cross-platform information.


Monthly Topic Rotation

Generally related to development of the engine or particular mods. Read before posting on the forums.


General Resources

Usable textures, sounds and code snippets by the community, for the community.


Associated Development Groups

Teams, Forums and Groups associated with Spring content and code development.


Help

Contains relevant resources under topics as Getting Content, Mods, Maps, Lua, and AI.


Sync Debugging

Contains instructions for debugging sync related errors in spring.


Development forums
Look at the development forums for ongoing progress and discussion


Report Bugs/Submit a Patch
Submit patches and bug reports here


Commit Newsfeed
View git commits as they happen.