CollectionOfStuff: Difference between revisions
mobile mex,web lobby |
|||
| Line 141: | Line 141: | ||
http://springrts.com/phpbb/viewtopic.php?f=15&t=20830 | http://springrts.com/phpbb/viewtopic.php?f=15&t=20830 | ||
now dead project, source files available | now dead project, source files available | ||
===Moving Metal Extractors (Mobile Mex)=== | |||
http://springrts.com/phpbb/viewtopic.php?f=23&t=11335 http://springrts.com/phpbb/viewtopic.php?f=14&t=26877 | |||
working scripts | |||
===web lobby in browser=== | |||
http://springrts.com/phpbb/viewtopic.php?f=64&t=26414 | |||
Revision as of 00:09, 5 October 2011
At least a million widgets and gadgets have been done in Spring. But alot of cool things are lost because the game vanished or the idea never made it into a public release. Many items from Monthly_Topic_Rotation are actually done or could be done.
It also annoyed me that there are often forum threads where somebody explains in detail how to do something but its just lost in spam. So here is a collection of random things:
Linked Units: if parent units dies, child units die too
http://springrts.com/phpbb/viewtopic.php?f=23&t=25435 pseudo code + working gadget
Widget+Gadget - CEG Spawner
http://springrts.com/phpbb/viewtopic.php?f=23&t=24499 working widget+gadget with chili ui
picture in picture screen
http://springrts.com/phpbb/viewtopic.php?f=23&t=24485 working widget
Tower Defense
http://springrts.com/phpbb/viewtopic.php?f=14&t=22816 ideas how it could be done
cover system / units taking cover behind features etc
http://springrts.com/phpbb/viewtopic.php?f=23&t=24820 ideas, code to check if unit is in cover
collecting data from spring games
Unit path tracer
http://springrts.com/phpbb/viewtopic.php?f=23&t=23584
build order visualizer
http://springrts.com/phpbb/viewtopic.php?f=23&t=26360
unit movement, destruction, building placement
http://springrts.com/phpbb/viewtopic.php?f=1&t=22571
unit effectiveness by reading XP on destruction
http://springrts.com/phpbb/viewtopic.php?f=44&t=26092
Ingame hitbox editor
http://springrts.com/phpbb/viewtopic.php?f=14&t=24882 dynamic hitboxes, reading button presses from keyboard
Teleport areas (for units entering them), wrap around map
http://springrts.com/phpbb/viewtopic.php?f=43&t=24611 working map with gadget
Posing units ingame by moving/rotating pieces to create keyframes or w/e
http://springrts.com/phpbb/viewtopic.php?f=14&t=25104 hackish but working widget,gadget,unitscript brew
non clumping aircraft
http://springrts.com/phpbb/viewtopic.php?f=14&t=24811 tags that make aircraft not clump
Multiple parts units, targeting parts of units (ie head or turret)
http://springrts.com/phpbb/viewtopic.php?f=14&t=24590 discussion
different resource names (ie "wood" instead of "metal")
http://springrts.com/phpbb/viewtopic.php?f=23&t=24771&p=462461&hilit=wood+metal#p462461 an ugly widget
Units that die after a specified life time
http://springrts.com/phpbb/viewtopic.php?f=14&t=25461 different ways to do it, working example
3D drawing library, weapon ranges in 3D, animated water
http://springrts.com/phpbb/viewtopic.php?f=23&t=17935 zip file with various stuff
finite/limited metal
http://springrts.com/phpbb/viewtopic.php?f=13&t=26026
maps with lava
http://springrts.com/phpbb/viewtopic.php?f=13&t=25517 nicer lava with shaders: http://springrts.com/phpbb/viewtopic.php?f=13&t=26698
multi touch interaction
http://springrts.com/phpbb/viewtopic.php?f=12&t=25865
game mode: score points by dealing damage to a neutral unit
http://springrts.com/phpbb/viewtopic.php?f=14&t=26241
neat animations
http://springrts.com/phpbb/viewtopic.php?f=9&t=8864&start=7962
tech tree
http://springrts.com/phpbb/viewtopic.php?f=23&t=20680
seperate players by a wall & timer
http://springrts.com/phpbb/viewtopic.php?f=13&t=26570 map with working gadget
colored text
http://springrts.com/phpbb/viewtopic.php?f=23&t=26341 some info about colors
How to make a ballistic weapon arc just a little
http://springrts.com/phpbb/viewtopic.php?f=14&t=26660 different ways to do it
melee combat
http://springrts.com/phpbb/viewtopic.php?f=14&t=14373 ideas, some pictures, script pieces
peace time to seperate teams before they can attack each other
http://springrts.com/phpbb/viewtopic.php?f=13&t=26570 a map that does that
CEGs and unitDefs
http://springrts.com/phpbb/viewtopic.php?f=14&t=26612 some other way to do it
noobs coming to mod spring
collection of "hi iam new" threads http://springrts.com/phpbb/viewtopic.php?f=14&t=26642 http://springrts.com/phpbb/viewtopic.php?f=14&t=26604 http://springrts.com/phpbb/viewtopic.php?f=14&t=26519 http://springrts.com/phpbb/viewtopic.php?f=14&t=26216
creating new units in unitdefs_post.lua
http://springrts.com/phpbb/viewtopic.php?f=23&t=26078
Turret rotating independant from unit chassis
http://springrts.com/phpbb/viewtopic.php?f=14&t=26727&p=499627 example script pieces
units avoiding enemy units
http://springrts.com/phpbb/viewtopic.php?f=23&t=26811 widget based on a paper
nicer map edges
http://springrts.com/phpbb/viewtopic.php?f=13&t=26732 discussion, "endless texture"-widget on page 2
Spring with 3D glasses
http://springrts.com/phpbb/viewtopic.php?f=1&t=19995 widget
AI Ladder "SpringGrid"
http://springrts.com/phpbb/viewtopic.php?f=15&t=20830 now dead project, source files available
Moving Metal Extractors (Mobile Mex)
http://springrts.com/phpbb/viewtopic.php?f=23&t=11335 http://springrts.com/phpbb/viewtopic.php?f=14&t=26877 working scripts