Chili:Adding To Game: Difference between revisions

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The Chili library is, basically, a very big widget. It is loaded as a widget by the widget handler, and it makes its functions accessible via WG. This allows 'normal' widgets to use Chili - a widget may call a function from inside WG.Chili, which instructs the chili library to create/modify a particular GUI element.
The Chili library is, basically, a very big widget. It is loaded as a widget by the widget handler, and it makes its functions accessible via WG. This allows 'normal' widgets to use Chili - a widget may call a function from inside WG.Chili, which instructs the chili library to create/modify a particular GUI element.
[[Category:Libraries]]

Revision as of 22:02, 26 April 2016

Wiki < Chili < Adding Chili To A Game

Getting Chili

The Chili repository can be found at https://github.com/jk3064/chiliui. There are three ways to add Chili to your game:

  • Include the Chili repository as a git submodule in your project.
  • Include Chili as a dependency in modinfo.lua, using the line depend={"Chili Framework"}.
  • Checkout the Chili repository, and manually place the files & subdirs from its /luaui/chili directory into your games /luaui/widgets directory.

If you are having trouble getting Chili to run, login to the lobby and join the #moddev channel (type /j moddev). People there will help you figure it out.

Chili interaction with game internals

The Chili library is, basically, a very big widget. It is loaded as a widget by the widget handler, and it makes its functions accessible via WG. This allows 'normal' widgets to use Chili - a widget may call a function from inside WG.Chili, which instructs the chili library to create/modify a particular GUI element.