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[[Lesson 3 : Command and Build commands in a chili window]]
[[Lesson 3 : Command and Build commands in a chili window]]
== Chili documentation ==
API documentation: http://gajop.github.io/chiliui/


[[Category:Libraries]]
[[Category:Libraries]]

Revision as of 11:29, 18 October 2013

Chili UI

ChiliUi is a framework still in development by author JK. It's a very flexible class based framework, with it's structure derived from Delphi. It has most of the basic components you expect a framework like for example Swing in java must have. It might feel a bit daunting at first to get started but with a little reverse engineering and this tutorial page you'll get a long way !

Getting Chili

Chili UI framework git hub

Download it , and put the extracted files in LuaUi/widgets. It should run out of the box, but user experiences have been conflicted on that. If you are in trouble getting Chili to run, I advice to login to the lobby and join /j moddev. People there will help you figure it out.

Here are some hints that helped me get a vanilla ChiliUI running as of Spring 94.x.

  • Create an empty file called lockluaui.txt in the gamedata folder of your game
  • Copy luaui.lua from the spring root folder to your games root folder
  • Copy main.lua and widgets.lua from the spring /luaUi folder to your games /luaUi folder

This helped me getting started again with a vanilla spring and chiliui install !

Chili Component Hiearchy

object
|_font
|_screen
|_control
 |_button
   |_image
 |_checkbox
 |_colorbars
 |_combobox
 |_editbox
 |_label
 |_layoutpanel
   |_imagelistview
   |_grid
   |_stackpanel
   |_treeview
 |_line
 |_multiprogressbar
 |_panel
 |_progressbar
 |_scrollpanel
 |_tabpanel
 |_textbox
 |_trackbar
 |_treeview
  |_treeviewnode
 |_window

Tutorials

Lesson 1 : Hello World

Lesson 2 : Dynamicly change label content

Lesson 3 : Command and Build commands in a chili window

Chili documentation

API documentation: http://gajop.github.io/chiliui/