CZTA psychasi: Difference between revisions

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===Psychasi===
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A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee's accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.
A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee's accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.

Revision as of 11:58, 1 July 2007

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A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee's accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.

Psychasi weapons of war are powerful but resource heavy. Their vehicles have better mobility (hovercraft) but have lighter armour to help keep them off the ground. Because they have the resource-rich area of space, the Psychasi economy is quite effecient (good power and ore income), and whilst the Psychasi are fighting fewer conflicts their standing army is somewhat smaller (slightly longer buildtimes than the norm)

Psychasi infantry units, being well equipped, can generally hold their own against ground forces of equal size, but then, life's hardly that fair in the CZTA universe - the Psychasi are often outnumbered, and vs the Tessarin, outgunned too. However they are the most mobile and have the best economy. Just keep the tanks on the move...

RCon Lander - ingame, bug fixing

  • Ore mine - ingame, bug fixing
  • Power Station - 3do'd, scripted
  • Solar Cell - 3do'd, scripted
  • Main Headquarters - modelled
    • RCon Medium Builder
      • Infantry Training Centre - ingame, bug fixing
        • Combat Engineer
          • Sainilae Barracks
            • MEAT Trooper (Plasma Rifle)
            • MEAT Trooper (Demolitions)
            • MEAT Trooper (PML)
            • SIC Guard Infantry (Plasma Rifle)
            • SIC Guard Infantry (Paralyser)
          • Light Vehicle Centre - ingame, bug fixing
            • APC - 3do'd
            • Deniat - Radar Jammer, ingame
            • Doppler - Radar Vehicle, 3do'd
            • ISV M42 - Infantry Support, MGs
            • ISV M11 - Infantry Support Vehicle, RKTs
            • Sponspot - Scout. Ingame, bug fixing
            • Thundercore Engineering Vehicle
              • Heavy Transportation Centre
                • Platoon Carrier
                • Tank Transporter
              • Artillery Centre
                • Palsa - modelled
                • Thunderstrike - modelled
                • Thunderbeam - modelled
                • Inferno Cannon - 3do'd
                • Artillery Resupplier / Transporter
                • Thunderbarrage
              • Tank Construction Facility
                • NTL Flak Unit - 3do'd
                • Thunderclap - ingame, remodelling
                • Thunderking - modelled
                • Thunderhunter - modelled
                • Thunderflash
                • Thundertan
                • Thunderswarm - modelled
              • AT Cannon Emplacement
              • Ore mine - ingame, bug fixing
              • Power Station - 3do'd, scripted
              • Solar Cell - 3do'd, scripted
              • Concrete Bunker
          • Ore mine - ingame, bug fixing
          • Power Station - 3do'd, scripted
          • Solar Cell - 3do'd, scripted
        • Drop Troop Engineer
          • Drop Troop LZ
            • Drop Trooper (Carbine) - modelled
            • Drop Trooper (PML)
            • Drop Trooper (Gren Launcher)
            • Drop Trooper (Repeater)
            • Drop Trooper (Mortar)
            • Drop Trooper (Sniper)
            • Drop Trooper (Beamlaser)
          • Airpad
            • Thunderlander - transports 10, medium speed, MG
            • Hoverpod - transports 1, quite fast
            • GA M122 Fighter-Bomber
            • AA M135 Fighter
            • AS M111 RCFighter
            • AT M662 Hoverbomber - chassis modelled
            • AP M142 Hoverbomber - chassis modelled
            • Thundercarrier - heavy tank dropship. carries 5 tanks, med speed
          • Ore mine - ingame, bug fixing
          • Power Station - 3do'd, scripted
          • Solar Cell - 3do'd, scripted
        • Combat Infantry (Blast-Rifle) - remodelled
        • Combat Infantry (Repeater) - ingame, remodelling
        • Combat Infantry (BML)
        • Combat Infantry (Carbine)
        • Combat Infantry (Grenade Launcher)
        • Combat Infantry (25 Mortar)
        • Combat Infantry (40 Mortar)
      • Ammunition Distribution Centre
        • Light Infantry Resupplier
        • Heavy Weapons Resupplier
        • Vehicle Resupplier
        • Artillery Resupplier / Transporter
      • Ore mine - ingame, bug fixing
      • Power Station - 3do'd, scripted
      • Solar Cell - 3do'd, scripted
      • Main Headquarters
        • See Main HQ tree
    • RCon Defense Builder
      • Tank Traps - modelled
      • Wire (EW)
      • Wire (NS)
      • Sandbags (EW) - remodelling
      • Sandbags (NS) - remodelling
      • Sandbag Bunker
      • Repeater Post - 3do'd, scripted