CZTA: Difference between revisions

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Line 92: Line 92:
***** Sainilae Barracks
***** Sainilae Barracks
****** MEAT Trooper (Plasma Rifle)
****** MEAT Trooper (Plasma Rifle)
****** MEAT Trooper (Demoliions)
****** MEAT Trooper (Demolitions)
****** MEAT Trooper (PML)
****** MEAT Trooper (PML)
****** SIC Guard Infantry (Plasma Rifle)
****** SIC Guard Infantry (Plasma Rifle)
Line 191: Line 191:
*** Sandbags (EW)
*** Sandbags (EW)
** M106H Infantry Engineering Vehicle
** M106H Infantry Engineering Vehicle
**** Infantry Barracks
***** Conscript (Carbine)
***** Conscript (MG-67)
***** Conscript (Sniper)
***** Conscript (RKT-114)
** M107D Airial Engineering Vehicle
** M107D Airial Engineering Vehicle
*** Helipad
*** Helipad

Revision as of 19:58, 14 December 2005

CZTA

News

14/12/05

I may have forgotten to update this page...

Since last update:

  • Modelled Psychasi Light Weapons Reloader
  • Modelled (and partly 3do'd - the bugger's big) the GHE Titan Super Heavy Tank
  • Found the missing GHE Battleship and Cruiser models
  • Got the Thunderswarm ingame (I'm also going to rename it)
  • Lots of other stuff that I've forgotten

24/11/05

Not much really.

Today:

  • Modelled Psychasi Hoverbomber Chassis
  • Finally found the missing improved Psychasi infantry model

23/11/05

From now on, ALL CZTA related progress, including concept art and newly ingame units, will be included here.


Today:

  • Remodelling of the GHE AFVs begun off the new concept art
    • GHE Med Tank (Now the M302) Remodelled. It looks fecking ace
      • 3do'd it
    • Edited the Heavy Tank (Now the M23A) and the Light tank (Now the M11H / M11AP)
  • Tech trees fiddled with some more
  • Basic Tessarin Tech Tree created
  • Tessarin unit concept art drawn

22/11/05

By the way, how do you all want this released? In parts? ie, first (full - ie, none bugfix) release: tech 1 units, 2nd release adding tech 2 units etc etc

21/11/05

Large Editing Spree! Whooo!!!

Added (adding rather) unit list with notes on how complete the unit it, and its main purpose

I've also punted out the CRU, as I can't think of what to do with it. They'll still be in the plot, just not playable ingame (missions maybe?)

Psychasi

A mix of humans from an abandoned GHE colony and alien refugees from several races (fleeing from the Tessarin no less) that have been recently discovered when the GHE expanded to find resources. Whatever simpathies the Psychasi had with the CRU they have lost after the CRU took to raiding Psychasi supply ships for foodstuffs and equipment. They have a vague idea of the GHE-Tessarin situation from the alien refugee's accounts of their experiences, but are on the wrong side of the galaxy to be able to do anything.

Galactic Human Empire

The Galactic Human Empire is on the verge of collapse. Hard pressed to keep the Tessarin at bay the GHE Goverment was forced to introduce conscription. With most of their resources expent on the war the ordinary people are running out of food. After making the stark discovery that the fertile Western sector has already been claimed by the Psychasi the GHE has no way of gathering large scale resources. Now some have started up a resistance movement known as the CRU (Civilian Rights Union) and they are rapidly gaining support, including that of the Psychasi. Humanity's survival hangs on a thread, and humanity itself isn't helping.

Tessarin

Another alien race. They move from planet to planet, galaxy to galaxy, consuming all the resources as they go. Now they've come for us. Currently cutting a swathe through the GHE. Though GHE reinforcements are on their way.

Theres more than one way to win a war...

Civillian Rights Union

While they have good intentions, the CRU aren't really helping anyone at all. The entire galaxy is like this:

The GHE are good, know whats going on and what to do, but are near collapse.

The CRU are trying to keep the civillian population safe - which the GHE would have been quite prepared to do if it weren't for the fact they are engaging in military operations against them. Seperatists from the CRU have also taken to raiding Psychasi supply ships, which has pissed them no end.

The Psychasi have a vague idea of whats going on, but are on the wrong side of the galaxy, and fighting to keep the GHE out of their territory. They're also fighting the CRU due to a massive diplomatic screw-up.

The Altair (unplayable in Skirmish and Multi, couple of appearances in SP) have simply gone "Oh look, a gaint inter-galactic war! Lets joint in!"

The Tessarin want the galaxy and its resources, and to assimilate everyone/thing there

Comments

Leave 'em here

Unit List

Still in progress...

EVERYTHING has yet to be uvmapped, unless stated otherwise

Psychasi

RCon Lander - ingame, bug fixing

  • Ore mine - ingame, bug fixing
  • Power Station - 3do'd, scripted
  • Solar Cell - 3do'd, scripted
  • Main Headquarters - modelled
    • RCon Medium Builder
      • Infantry Training Centre - ingame, bug fixing
        • Combat Engineer
          • Sainilae Barracks
            • MEAT Trooper (Plasma Rifle)
            • MEAT Trooper (Demolitions)
            • MEAT Trooper (PML)
            • SIC Guard Infantry (Plasma Rifle)
            • SIC Guard Infantry (Paralyser)
          • Light Vehicle Centre - ingame, bug fixing
            • APC - 3do'd
            • Deniat - Radar Jammer, ingame
            • Doppler - Radar Vehicle, 3do'd
            • ISV M42 - Infantry Support, MGs
            • ISV M11 - Infantry Support Vehicle, RKTs
            • Sponspot - Scout. Ingame, bug fixing
            • Thundercore Engineering Vehicle
              • Heavy Transportation Centre
                • Platoon Carrier
                • Tank Transporter
              • Artillery Centre
                • Palsa - modelled
                • Thunderstrike - modelled
                • Thunderbeam - modelled
                • Inferno Cannon - 3do'd
                • Artillery Resupplier / Transporter
                • Thunderbarrage
              • Tank Construction Facility
                • NTL Flak Unit - 3do'd
                • Thunderclap - ingame, remodelling
                • Thunderking - modelled
                • Thunderhunter - modelled
                • Thunderflash
                • Thundertan
                • Thunderswarm - modelled
              • AT Cannon Emplacement
              • Ore mine - ingame, bug fixing
              • Power Station - 3do'd, scripted
              • Solar Cell - 3do'd, scripted
              • Concrete Bunker
          • Ore mine - ingame, bug fixing
          • Power Station - 3do'd, scripted
          • Solar Cell - 3do'd, scripted
        • Drop Troop Engineer
          • Drop Troop LZ
            • Drop Trooper (Carbine) - modelled
            • Drop Trooper (PML)
            • Drop Trooper (Gren Launcher)
            • Drop Trooper (Repeater)
            • Drop Trooper (Mortar)
            • Drop Trooper (Sniper)
            • Drop Trooper (Beamlaser)
          • Airpad
            • Thunderlander - transports 10, medium speed, MG
            • Hoverpod - transports 1, quite fast
            • GA M122 Fighter-Bomber
            • AA M135 Fighter
            • AS M111 RCFighter
            • AT M662 Hoverbomber - chassis modelled
            • AP M142 Hoverbomber - chassis modelled
            • Thundercarrier - heavy tank dropship. carries 5 tanks, med speed
          • Ore mine - ingame, bug fixing
          • Power Station - 3do'd, scripted
          • Solar Cell - 3do'd, scripted
        • Combat Infantry (Blast-Rifle) - remodelled
        • Combat Infantry (Repeater) - ingame, remodelling
        • Combat Infantry (BML)
        • Combat Infantry (Carbine)
        • Combat Infantry (Grenade Launcher)
        • Combat Infantry (25 Mortar)
        • Combat Infantry (40 Mortar)
      • Ammunition Distribution Centre
        • Light Infantry Resupplier
        • Heavy Weapons Resupplier
        • Vehicle Resupplier
        • Artillery Resupplier / Transporter
      • Ore mine - ingame, bug fixing
      • Power Station - 3do'd, scripted
      • Solar Cell - 3do'd, scripted
      • Main Headquarters
        • See Main HQ tree
    • RCon Defense Builder
      • Tank Traps - modelled
      • Wire (EW)
      • Wire (NS)
      • Sandbags (EW) - remodelling
      • Sandbags (NS) - remodelling
      • Sandbag Bunker
      • Repeater Post - 3do'd, scripted

GHE

M104 Engineering Vehicle

  • Ore Mine
  • Powerplant
  • Solar Cell
  • Command Centre
    • M105B Defensive Engineering Vehicle
      • Tank Traps
      • Barbed Wire (NS)
      • Barbed Wire (EW)
      • Sandbags (NS)
      • Sandbags (EW)
    • M106H Infantry Engineering Vehicle
        • Infantry Barracks
          • Conscript (Carbine)
          • Conscript (MG-67)
          • Conscript (Sniper)
          • Conscript (RKT-114)
    • M107D Airial Engineering Vehicle
      • Helipad
      • Radar Post
      • Repair And Rearm Pad
      • B32 Flak Emplacement

Tessarin

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