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{|border="2" cellpadding="4" cellspacing="0" style="margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9"
{|border="2" cellpadding="4" cellspacing="0" style="margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9"
|'''AAI'''
|AAI
'''Coded by Submarine'''
|Coded by Submarine
'''V0.63'''
|V0.63
'''supports XTAV5, AA1.44, TA:WD, SWTA, TLL, KuroTA, FF, Gundam Annihilation'''
|supports XTAV5, AA1.44, TA:WD, SWTA, TLL, KuroTA, FF, Gundam Annihilation
'''Under Active Development'''
|Under Active Development
'''Closed Source'''
|Closed Source
|}
|}



Revision as of 11:23, 12 May 2006

AAI Coded by Submarine V0.63 supports XTAV5, AA1.44, TA:WD, SWTA, TLL, KuroTA, FF, Gundam Annihilation Under Active Development Closed Source


AAI is beeing developed by Submarine. It it stable and supports most popular mods (e.g. AA, TA:WD, XTA, SWTA and TLL).

AAI attempts to learn about the mod it's playing, however this may take a few games - do not wonder if it makes stupid choices at first. It also places its defences according to where it has been attacked.

Since AAI 0.50, a new economy management has been implemented. AAI will build all kinds of power plants, storages and metal makers according to its current demand and situation. AAI will also try to exchange metal extractors with better versions once they are available.

AAI will use its airforce to weaken enemy defences, destroy outposts and support ground assault units.

Since version 0.60, some experimental water support has been implemented.

Info

  • Playability : especially on big maps with lots of metal it will put up a decent fight (play against 3 AAIs on Comet Catcher Remake :) )
  • Limitations : experimental water support, no support for nukes/anti nukes etc.

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