AI:AAI: Difference between revisions

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=== Info ===
=== Info ===
*Status : 0.55
*Status : 0.60
*Compatible mods : XTA, Absolute Annihilation, World Domination, Star Wars TA, TLL, KuroTA, Final Frontier, Gundam Annihilation basically all OTA based mods
*Compatible mods : XTA, Absolute Annihilation, World Domination, Star Wars TA, TLL, KuroTA, Final Frontier, Gundam Annihilation basically all OTA based mods
*Playability : not exceedingly challenging
*Playability : especially on big maps with lots of metal it will put up a decent fight (play against 3 AAIs on Comet Catcher Remake :) )
*Limitations : no support for water maps, limited air support, no support for nukes/anti nukes etc.
*Limitations : experimental water support, no support for nukes/anti nukes etc.


=== Related forum threads ===
=== Related forum threads ===

Revision as of 09:57, 10 April 2006

AAI is beeing developed by Submarine. It it stable and supports most popular mods (e.g. AA, TA:WD, XTA, SWTA and TLL).

AAI is the only AI that does not use predefined buildscripts or unit weights but learns about the combat skills of the different units. It also places its defences according to where it has been attacked.

Since AAI 0.5, a new economy management has been implemented. AAI will build all kinds of power plants, storages and metal makers according to its current demand and situation. However AAI is not yet capable of "exchanging" cheap ectractors.

AAI sometimes uses air units to support ground units in combat against strong units/defences.

Naval units will be added in the future.

Info

  • Status : 0.60
  • Compatible mods : XTA, Absolute Annihilation, World Domination, Star Wars TA, TLL, KuroTA, Final Frontier, Gundam Annihilation basically all OTA based mods
  • Playability : especially on big maps with lots of metal it will put up a decent fight (play against 3 AAIs on Comet Catcher Remake :) )
  • Limitations : experimental water support, no support for nukes/anti nukes etc.

Related forum threads