Base building tips: Difference between revisions

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solar,mex,plant (vehic/air/sea),solar,scout (wsl/skeeter/peeper),mex,solar,radar,cv,set plant to 2flashes1stumpy with rpt on /2rockos1Hammer with rpt on/2bombers1fighter1scout with rpt on  
solar,mex,plant (vehic/air/sea),solar,scout (wsl/skeeter/peeper),mex,solar,radar,cv,set plant to 2flashes1stumpy with rpt on /2rockos1Hammer with rpt on/2bombers1fighter1scout with rpt on  


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When building a base, remember some buildings go boom in a big way when they die. No buildings should really be clustered together (especially energy producers) but the following need special consideration: Fusion plant, Annihilator/Doomsday Machine, Energy storage, Geothermal, Big Bertha/Intimidator, Targetting Facility.
When building a base, remember some buildings go boom in a big way when they die. No buildings should really be clustered together (especially energy producers) but the following need special consideration: Fusion plant, Annihilator/Doomsday Machine, Energy storage, Geothermal, Big Bertha/Intimidator, Targetting Facility.
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Revision as of 13:58, 8 July 2005



Base building tips for new players

  tips by GenBlood

I'm no expert on this and I'm just posting tips that might help you build your base better. Also, all tips are based on resources set to 1000 metal and 1000 energy units.


  1. Build a kbot lab level 1, vehicle plant level 1 or a aircraft plant
     first- only one at the start of the game, depending on game resources.
  2. On the energy end, build wind generators first: they use less metal
     than solar. Build at least 3 or 4 after building a level 1 plant.
  3. Now depending on the map, you need metal to build more advanced stuff.
     Try to build at least 4 or 5 metal extractors.
  4. Now its time to build some units. Depending on the factory you
     build. You should build at least 2 const. units level 1 to help
     your commander out. Also, muliple const. units can help build
     strutures and units faster too. Remember by doing this resources
     will be drained faster.
  5. Now you should build a radar tower not far from your main base.
     You don't want the enemy to surprise you.
  6. Add a few missile towers around your base to protect metal extractors,
     wind generators and other structures. Don't go hog wild on this at
     the beginning. That is a waste of resources.
  
  7. Build some units now to repel enemy units. I would say around
     10 or 15 units to start with. Also managing your resources is
     very important at the start. Energy is important, so build a
     energy storage unit. You might also want to build storage for the metal.
  8. Now its time to build level 2 factories. Adv. aircraft, kbot lab or
     a vehicle plant. Build 2 adv. const. units. Have your adv. const.
     units build at least 2 moho metal extactors to start with. 
  9. After you got that done, build a cloaked reactor for power. Use at
     least 3 const. units to build the first one. Also, keep a eye on
     resources. If you energy drops to none, you can't mine metal.
     Any units that are building stuff will slow down. 
 10. After you got the first cloaked reactor done. Build a second one
     and 2 metal makers with adv const. units. 
 11. Now its time to build level 2 units to attack enemy bases. When you
     are building your units, also reinforce your base defenses too.

   More tips to follow in the coming days.

I'm presuming thats for (¬_¬) xta For OTA @ 1k/1k: solar,mex,plant (vehic/air/sea),solar,scout (wsl/skeeter/peeper),mex,solar,radar,cv,set plant to 2flashes1stumpy with rpt on /2rockos1Hammer with rpt on/2bombers1fighter1scout with rpt on



When building a base, remember some buildings go boom in a big way when they die. No buildings should really be clustered together (especially energy producers) but the following need special consideration: Fusion plant, Annihilator/Doomsday Machine, Energy storage, Geothermal, Big Bertha/Intimidator, Targetting Facility.


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