Balanced Annihilation: Difference between revisions

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[https://balancedannihilation.com/ Balanced Annihilation] is a Total Annihilation mod remastered with improved graphics and balance. The philosophy of Balanced Annihilation follows three principles: 
* '''Refined Total Annihilation mod:''' BA's lineage traces back to Total Annihilation and the mods that refined its classic graphics and gameplay across decades.
* '''Competitive Gameplay:''' BA has matured through over 15 years of playtesting by veteran players in both casual and tournament settings. Faction and unit choices offer many unique tactical possibilities.
* '''Stable Balance:''' BA is conservatively balanced to favour strategic play. Every unit has a role and few units get truly obsolete as the game progresses.
https://balancedannihilation.com/balanced-annihilation.png
https://balancedannihilation.com/balanced-annihilation.png


'''Upcoming BA Crown Cup 3 Tournament, 12th March 2022 2PM GMT''' https://challonge.com/CROWN_CUP_3
'''Upcoming Balanced Annihilation Crown Cup 3 Tournament, 12th March 2022 2PM GMT''' https://challonge.com/CROWN_CUP_3


===Links===
===Links===
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* [https://discord.gg/jvFCZHBXTU BA Discord]
* [https://discord.gg/jvFCZHBXTU BA Discord]
* [https://springrts.com/phpbb/viewforum.php?f=44 BA forum]
* [https://springrts.com/phpbb/viewforum.php?f=44 BA forum]
===Overview===
BA is a Total Annihilation mod remastered with improved graphics and balance. The philosophy of BA follows three principles: 
* '''Refined Total Annihilation mod:''' BA's lineage traces back to Total Annihilation and the mods that refined its classic graphics and gameplay across decades.
* '''Competitive Gameplay:''' BA has matured through over 15 years of playtesting by veteran players in both casual and tournament settings. Faction and unit choices offer many unique tactical possibilities.
* '''Stable Balance:''' BA is conservatively balanced to favour strategic play. Every unit has a role and few units get truly obsolete as the game progresses.


===Tournaments===
===Tournaments===
BA  runs competitive 1v1 tournaments that attract many dedicated players. At 42 players the [https://challonge.com/CROWN_CUP_2 2021 Crown Cup 2 tournament] was the largest tournament in Spring's 16 year history. Players battle for the BA crown, a unique in-game item for the commander that can only be aquired by winning the event.
Balanced Annihilation runs competitive 1v1 tournaments that attract many dedicated players. At 42 players the [https://challonge.com/CROWN_CUP_2 2021 Crown Cup 2 tournament] was the largest tournament in Spring's 16 year history and was commentated by Wingflier. Players battle for the BA crown, a unique in-game item for the commander that can only be aquired by winning the event.


*Crown Cup 1 https://challonge.com/CROWN_CUP '''1st Cartouche, 2nd PRO_rANDY, 3rd Teddy'''
*Crown Cup 1 https://challonge.com/CROWN_CUP '''1st Cartouche, 2nd PRO_rANDY, 3rd Teddy'''
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===History===
===History===


BA is a Total Annihilation remake built using the Spring engine whose history traces back to the mod [[Absolute_Annihilation|Absolute Annihilation]] by Caydr (2002-2006). AA was based on [http://bsr.tauniverse.com/faq.html ÜberHack] by Brave Sir Robin (1998-2002). The [https://www.clan-sy.com/frame.html Swedish Yankspankers] work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006. Zero-K and BAR were both forked from BA in the past.
Balanced Annihilation is a Total Annihilation remake built using the Spring engine whose history traces back to the mod [[Absolute_Annihilation|Absolute Annihilation]] by Caydr (2002-2006). AA was based on [http://bsr.tauniverse.com/faq.html ÜberHack] by Brave Sir Robin (1998-2002). The [https://www.clan-sy.com/frame.html Swedish Yankspankers] work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006. Zero-K and BAR were both forked from Balanced Annihilation in the past.


===Development===
===Development===
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* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=4460 TheFatController] (2010-11)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=4460 TheFatController] (2010-11)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=326 NOiZE]. (2006-11)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=326 NOiZE]. (2006-11)




'''[[Games|<--Back to Games]]'''
'''[[Games|<--Back to Games]]'''

Revision as of 01:00, 20 December 2021

Balanced Annihilation is a Total Annihilation mod remastered with improved graphics and balance. The philosophy of Balanced Annihilation follows three principles:

  • Refined Total Annihilation mod: BA's lineage traces back to Total Annihilation and the mods that refined its classic graphics and gameplay across decades.
  • Competitive Gameplay: BA has matured through over 15 years of playtesting by veteran players in both casual and tournament settings. Faction and unit choices offer many unique tactical possibilities.
  • Stable Balance: BA is conservatively balanced to favour strategic play. Every unit has a role and few units get truly obsolete as the game progresses.

balanced-annihilation.png

Upcoming Balanced Annihilation Crown Cup 3 Tournament, 12th March 2022 2PM GMT https://challonge.com/CROWN_CUP_3

Links

Tournaments

Balanced Annihilation runs competitive 1v1 tournaments that attract many dedicated players. At 42 players the 2021 Crown Cup 2 tournament was the largest tournament in Spring's 16 year history and was commentated by Wingflier. Players battle for the BA crown, a unique in-game item for the commander that can only be aquired by winning the event.

History

Balanced Annihilation is a Total Annihilation remake built using the Spring engine whose history traces back to the mod Absolute Annihilation by Caydr (2002-2006). AA was based on ÜberHack by Brave Sir Robin (1998-2002). The Swedish Yankspankers work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006. Zero-K and BAR were both forked from Balanced Annihilation in the past.

Development

The current developer is Ares. The previous maintainers, who shouldn't be forgotten, were:


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