Balanced Annihilation: Difference between revisions
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===History=== | ===History=== | ||
Balanced Annihilation is a Total Annihilation remake built using the Spring engine whose history traces back to the mod [[Absolute_Annihilation|Absolute Annihilation]] by Caydr (2002-2006). AA was based on [http://bsr.tauniverse.com/faq.html ÜberHack] by Brave Sir Robin (1998-2002). The [https://www.clan-sy.com/frame.html Swedish Yankspankers] work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006 | Balanced Annihilation is a Total Annihilation remake built using the Spring engine whose history traces back to the mod [[Absolute_Annihilation|Absolute Annihilation]] by Caydr (2002-2006). AA was based on [http://bsr.tauniverse.com/faq.html ÜberHack] by Brave Sir Robin (1998-2002). The [https://www.clan-sy.com/frame.html Swedish Yankspankers] work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006. | ||
===Development=== | ===Development=== | ||
Revision as of 08:48, 25 November 2021
Links
Overview
Balanced Annihilation is a Total Annihilation mod remastered with improved graphics and balance. The philosophy of Balanced Annihilation follows three principles:
- Refined Total Annihilation mod: BA's lineage traces back to Total Annihilation and the mods that refined its classic graphics and gameplay across decades.
- Competitive Gameplay: BA has matured through years of playtesting by veteran players in both casual and tournament settings. Faction and unit choices offer many unique tactical possibilities.
- Stable Balance: BA is conservatively balanced to favour strategic play. Every unit has a role and few units get truly obsolete as the game progresses.
History
Balanced Annihilation is a Total Annihilation remake built using the Spring engine whose history traces back to the mod Absolute Annihilation by Caydr (2002-2006). AA was based on ÜberHack by Brave Sir Robin (1998-2002). The Swedish Yankspankers work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006.
Development
The current developer is Ares. The previous maintainers, who shouldn't be forgotten, were:
- Shox (2017)
- Floris (2016)
- Decay (2016)
- Silentwings (2012-16)
- Beherith (2011-12)
- Niobium (2011)
- TheFatController (2010-11)
- NOiZE. (2006-11)