Balanced Annihilation: Difference between revisions

From Spring
Jump to navigationJump to search
Ares (talk | contribs)
Ares (talk | contribs)
Line 12: Line 12:


===Overview===
===Overview===
Balanced Annihilation is a fan mod of Total Annihilation remastered with new graphics and balance. BA is a Total Annihilation remake built using the Spring engine based on three basic principles:
Balanced Annihilation is a Total Annihilation mod remastered with new graphics and balance. BA is a Total Annihilation remake built using the Spring engine based on three principles:


* '''Refined Total Annihilation remake:''' BA's lineage traces back to original Total Annihilation mods. It feels similar, and play is ''more balanced'' for diverse multiplayer strategies.
* '''Refined Total Annihilation mod:''' BA's lineage traces back to Total Annihilation and the mods that refined its classic graphics and gameplay across decades.  


* '''Stable gameplay:''' BA has <i>matured</i> through several years of playtesting. New versions don't drastically alter the gameplay.  
* '''Competitive Gameplay:''' BA has matured through years of playtesting in the hands of veteran players. Faction and unit choice offer many unique tactical possibilities.


* '''Balance:''' Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.
* '''Stable Balance:''' BA is conservatively balanced to favour strategic play. Every unit has a role and very few units get truly obsolete as a game progresses.


===History===
===History===

Revision as of 04:25, 4 July 2021

<--Back to Games


ba2.png


Links

Overview

Balanced Annihilation is a Total Annihilation mod remastered with new graphics and balance. BA is a Total Annihilation remake built using the Spring engine based on three principles:

  • Refined Total Annihilation mod: BA's lineage traces back to Total Annihilation and the mods that refined its classic graphics and gameplay across decades.
  • Competitive Gameplay: BA has matured through years of playtesting in the hands of veteran players. Faction and unit choice offer many unique tactical possibilities.
  • Stable Balance: BA is conservatively balanced to favour strategic play. Every unit has a role and very few units get truly obsolete as a game progresses.

History

Balanced Annihilation’s history traces back to the Total Annihilation mod Absolute Annihilation by Caydr (2002-2006). AA was based on ÜberHack by Brave Sir Robin (1998-2002). The Swedish Yankspankers’ work on the TA Demo Recorder (1999-2004) made it possible for AA to be ported to 3D and these efforts led to the creation of Balanced Annihilation in 2006.

Development

The current developer is Ares. The previous maintainers, who shouldn't be forgotten, were:


<--Back to Games