Balanced Annihilation: Difference between revisions

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===Overview===
===Overview===
Balanced Annihilation is an open source multiplayer RTS inspired by Total Annihilation. The game is built using the Spring engine and is based on three basic principles:
Balanced Annihilation is a fan mod of Total Annihilation with remastered graphics and balance. The game is built using the Spring engine and is based on three basic principles:


* '''Refined [[OTA | Original Total Annihilation]]:''' BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is ''more balanced'' for diverse multiplayer strategies.
* '''Refined [[OTA | Original Total Annihilation]]:''' BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is ''more balanced'' for diverse multiplayer strategies.

Revision as of 01:46, 14 August 2020

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ba2.png


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Overview

Balanced Annihilation is a fan mod of Total Annihilation with remastered graphics and balance. The game is built using the Spring engine and is based on three basic principles:

  • Refined Original Total Annihilation: BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is more balanced for diverse multiplayer strategies.
  • Stable gameplay: BA has matured through several years of playtesting. New versions don't drastically alter the gameplay.
  • Balance: Every unit has a role, and no unit has every role. Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.

History

The game started as a fork of Absolute Annihilation 2.23 in 2006. The community split in 2019 and shortly afterwards Floris (2016-19) resigned as maintainer. The current developer is Ares. The previous maintainers, who shouldn't be forgotten, were:


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