Balanced Annihilation: Difference between revisions

From Spring
Jump to navigationJump to search
Ares (talk | contribs)
Ares (talk | contribs)
Line 17: Line 17:
* '''Refined [[OTA | Original Total Annihilation]]:''' BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is ''more balanced'' for diverse multiplayer strategies.
* '''Refined [[OTA | Original Total Annihilation]]:''' BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is ''more balanced'' for diverse multiplayer strategies.


* '''Stable gameplay:''' The game has <i>matured</i> through several years of playtesting.  New versions don't drastically alter the gameplay.  
* '''Stable gameplay:''' BA has <i>matured</i> through several years of playtesting.  New versions don't drastically alter the gameplay.  


* '''Balance:''' Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.
* '''Balance:''' Every unit has a role, and no unit has every role.  Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.

Revision as of 04:10, 6 August 2020

<--Back to Games


ba2.png


Links

Overview

Balanced Annihilation is an open source multiplayer RTS played and created by fans of Total Annihilation.

The game is built using the Spring engine and is based on three basic principles:

  • Refined Original Total Annihilation: BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is more balanced for diverse multiplayer strategies.
  • Stable gameplay: BA has matured through several years of playtesting. New versions don't drastically alter the gameplay.
  • Balance: Every unit has a role, and no unit has every role. Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.

History

The game started as a fork of Absolute Annihilation 2.23 in 2006. The community split in 2019 and shortly afterwards Floris (2016-19) resigned as maintainer. The current developer is Ares. The previous maintainers, who shouldn't be forgotten, were:


<--Back to Games