Balanced Annihilation: Difference between revisions

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===Links===
===Links===
* [https://balancedannihilation.com/ BA Community website]
* [https://balancedannihilation.com/ BA website]
* [https://www.reddit.com/r/BalancedAnnihilation/ r/BalancedAnnihilation reddit]
* [https://springrts.com/phpbb/viewforum.php?f=44 BA subforum]
* [https://springrts.com/phpbb/viewforum.php?f=44 BA subforum]
* [https://github.com/Balanced-Annihilation/Balanced-Annihilation Game Source Repository]
* [https://github.com/Balanced-Annihilation/Balanced-Annihilation Game Source Repository]

Revision as of 17:23, 20 July 2020

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very epic tmp img of BA

Links

Overview

Balanced Annihilation was the long-term most popular game based at the Spring engine. It's based at three basic principles:

  • Refined Original Total Annihilation: BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is more balanced for diverse multiplayer strategies.
  • Stable gameplay: Balanced Annihilation has matured through several years of playtesting. New versions don't drastically alter the gameplay.
  • Balance: Every unit has a role, and no unit has every role. Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.

History

Balanced Annihilation mod started as a fork of Absolute Annihilation 2.23 in the end of 2006. The community split in 2019 and shortly afterwards Floris (2016-19) resigned as maintainer. The previous maintainers, who shouldn't be forgotten, were

The github repository that remains is owned by ShoX.

Legal

Parts of this mod originate from non-free sources. However, there is an ongoing attempt to find and replace units' models with free ones. BA Reloaded


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