Balanced Annihilation: Difference between revisions
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*'''[[Balanced_Annihilation:Starting_With_TA | New in TA universe]]''' | *'''[[Balanced_Annihilation:Starting_With_TA | New in the TA universe]]''' | ||
*'''[[Balanced_Annihilation:From_OTA_To_TA | With OTA experience]]''' | *'''[[Balanced_Annihilation:From_OTA_To_TA | With some OTA experience]]''' | ||
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Revision as of 22:00, 11 April 2011
Note: this wiki page and img sucks. Please help update it if you know what you're talking about.
In the meantime please check the forums.
Overview
BA has three basic principles:
- Refined Original Total Annihilation: BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is more balanced for diverse multiplayer strategies.
- Stable gameplay: BA has matured through several years of playtesting. New versions don't drastically alter gameplay. The current BA has an unstable testing fork called: Eternal Annihilation.
- Balance: Every unit has a role, and no unit has every role. Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.
History
Balanced Annihilation started as a fork of Absolute Annihilation 2.23 in the end of 2006. Beherith has recently (April 2011) became the main BA's maintainer. The previous maintainers who shouldn't be forgotten were TheFatController and Noize.
Note: This is a very incomplete history!
Gameplay Guides
Choose which one suits your gaming experience:
Legal
Parts of this mod originate from non-free sources. However there is an ongoing attempt to find and replace units with free models.
See the forum discussion as: BA Reloaded
Links
Important set of links:
- Balanced Annihilation Forum
- Latest download
- (todo): latest chicken download
- (todo): latest experimental download
