Balanced Annihilation: Difference between revisions
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===Overview=== | ===Overview=== | ||
A fork of [[Absolute Annihilation]], Balanced Annihilation takes up where Absolute Annihilation left off. | A fork of [[Absolute Annihilation]], Balanced Annihilation takes up where Absolute Annihilation left off. | ||
The current version of Balanced Annihilation is 6. | The current version of Balanced Annihilation is 6.31. | ||
Balanced Annihialtion is developed primarily by the [WarC] clan, and is intended to provide a balanced mod that refines, not redefine, the expanded OTA experience of AA. | Balanced Annihialtion is developed primarily by the [WarC] clan, and is intended to provide a balanced mod that refines, not redefine, the expanded OTA experience of AA. | ||
The main differences between Absolute Annihilation and Balanced Annihilation are unit balancing changes and bug fixes, made to address game play concerns following the release of AA v2.23. As AA is also old and outdated currently, it also features lua gadgets and effects that AA never had. | The main differences between Absolute Annihilation and Balanced Annihilation are unit balancing changes and bug fixes, made to address game play concerns following the release of AA v2.23. As AA is also old and outdated currently, it also features lua gadgets and effects that AA never had. | ||
Revision as of 15:10, 25 July 2008
Overview
A fork of Absolute Annihilation, Balanced Annihilation takes up where Absolute Annihilation left off. The current version of Balanced Annihilation is 6.31. Balanced Annihialtion is developed primarily by the [WarC] clan, and is intended to provide a balanced mod that refines, not redefine, the expanded OTA experience of AA. The main differences between Absolute Annihilation and Balanced Annihilation are unit balancing changes and bug fixes, made to address game play concerns following the release of AA v2.23. As AA is also old and outdated currently, it also features lua gadgets and effects that AA never had.
For a detailed list of changes, see the thread link below.