Template:LuaInterfaces: Difference between revisions

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[[Lua_CMDs]] (documents all CMDs and CMDTYPEs) <br>
[[Lua_CMDs]] (documents all CMDs and CMDTYPEs) <br>


<font style="font-weight:bold; font-size:80%">Game Dynamics</font><br>
<font style="font-weight:bold; font-size:80%">GameState</font><br>
[[Lua_SyncedCtrl]]<br>
[[Lua_SyncedCtrl]]<br>
[[Lua_SyncedRead]]<br>
[[Lua_SyncedRead]]<br>
[[Lua_SaveLoad]] (engine-assisted Lua save/load)<br>


<font style="font-weight:bold; font-size:80%">Local Dynamics</font><br>
<font style="font-weight:bold; font-size:80%">Client</font><br>
[[Lua_UnsyncedCtrl]]<br>
[[Lua_UnsyncedCtrl]]<br>
[[Lua_UnsyncedRead]]<br>
[[Lua_UnsyncedRead]]<br>
[[Lua_Lobby]]<br>


<font style="font-weight:bold; font-size:80%">OpenGL</font><br>
<font style="font-weight:bold; font-size:80%">OpenGL</font><br>
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[[Lua_Scream]]<br>
[[Lua_Scream]]<br>
[[Lua_BitOps]]<br>
[[Lua_BitOps]]<br>
[[Lua_SaveLoad]] (engine-assisted Lua save/load)<br>
</div>
</div>

Revision as of 01:54, 1 July 2010

Game
Lua_ConstGame (holds game relevant constants & variables)
Lua_UnitDefs
Lua_WeaponDefs
Lua_FeatureDefs

COB, Explode, EmitSfx
Lua_ConstCOB

Commands
Lua_CMDs (documents all CMDs and CMDTYPEs)

GameState
Lua_SyncedCtrl
Lua_SyncedRead
Lua_SaveLoad (engine-assisted Lua save/load)

Client
Lua_UnsyncedCtrl
Lua_UnsyncedRead
Lua_Lobby

OpenGL
Lua_OpenGL_Api
Lua_GLSL_Api (OpenGL Shading Language)
Lua_FBO_and_RBO (Framebuffer and Renderbuffer Objects)
Lua_UnitRendering (manage unit LODs and materials)
Lua_ConstGL (some OpenGL constants)
Lua_Fonts

Unit Physics
Lua_MoveCtrl (changes the physics of single units)
Lua_PathFinder

Engine
Lua_VFS (used to access files in the virtual filesystem, e.g. modfiles)
Lua_Scream
Lua_BitOps