Template:LuaInterfaces: Difference between revisions
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[[Lua_GLSL_Api]] (OpenGL Shading Language) <br> | [[Lua_GLSL_Api]] (OpenGL Shading Language) <br> | ||
[[Lua_FBO_and_RBO]] (Framebuffer and Renderbuffer Objects) <br> | [[Lua_FBO_and_RBO]] (Framebuffer and Renderbuffer Objects) <br> | ||
[[Lua_UnitRendering]] (manage unit LODs and materials)<br> | |||
[[Lua_ConstGL]] (some OpenGL constants)<br> | [[Lua_ConstGL]] (some OpenGL constants)<br> | ||
[[ | [[Lua_Fonts]] <br> | ||
<font style="font-weight:bold; font-size:80%">Unit Physics</font><br> | <font style="font-weight:bold; font-size:80%">Unit Physics</font><br> | ||
Revision as of 01:31, 1 July 2010
Game
Lua_ConstGame (holds game relevant constants & variables)
Lua_UnitDefs
Lua_WeaponDefs
Lua_FeatureDefs
COB, Explode, EmitSfx
Lua_ConstCOB
Commands
Lua_CMDs (documents all CMDs and CMDTYPEs)
Game Dynamics
Lua_SyncedCtrl
Lua_SyncedRead
Local Dynamics
Lua_UnsyncedCtrl
Lua_UnsyncedRead
OpenGL
Lua_OpenGL_Api
Lua_GLSL_Api (OpenGL Shading Language)
Lua_FBO_and_RBO (Framebuffer and Renderbuffer Objects)
Lua_UnitRendering (manage unit LODs and materials)
Lua_ConstGL (some OpenGL constants)
Lua_Fonts
Unit Physics
Lua_MoveCtrl (changes the physics of single units)
Lua_PathFinder
Engine
Lua_VFS (used to access files in the virtual filesystem, e.g. modfiles)
Lua_Scream
Lua_BitOps
Lua_SaveLoad (engine-assisted Lua save/load)