Template:LuaInterfaces: Difference between revisions
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<font style="font-weight:bold; font-size:80%">Game</font><br> | <font style="font-weight:bold; font-size:80%">Game</font><br> | ||
[[Lua_ConstGame]] (holds game relevant constants & variables)<br> | [[Lua_ConstGame]] (holds game relevant constants & variables)<br> | ||
| Line 31: | Line 32: | ||
[[Lua_Scream]]<br> | [[Lua_Scream]]<br> | ||
[[Lua_BitOps]]<br> | [[Lua_BitOps]]<br> | ||
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Revision as of 20:38, 6 March 2008
Game
Lua_ConstGame (holds game relevant constants & variables)
Lua_UnitDefs
Lua_WeaponDefs
Lua_FeatureDefs
Commands
Lua_CMDs (documents all CMDs and CMDTYPEs)
Game Dynamics
Lua_SyncedCtrl
Lua_SyncedRead
Local Dynamics
Lua_UnsyncedCtrl
Lua_UnsyncedRead
OpenGL
Lua_OpenGL_Api
Lua_GLSL_Api (OpenGL Shading Language)
Lua_FBO_and_RBO (Framebuffer and Renderbuffer Objects)
Lua_ConstGL (some OpenGL constants)
Lua_UnitRendering (manage unit LODs and materials)
Unit Physics
Lua_MoveCtrl (changes the physics of single units)
Lua_PathFinder
Engine
Lua_VFS (used to access files in the virtual filesystem, e.g. modfiles)
Lua_Scream
Lua_BitOps