Template:LuaInterfaces: Difference between revisions
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<font style="font-weight:bold; font-size:80%">Game</font><br> | |||
[[Lua_ConstGame]] (holds game relevant constants & variables)<br> | [[Lua_ConstGame]] (holds game relevant constants & variables)<br> | ||
[[Lua_UnitDefs]]<br> | [[Lua_UnitDefs]]<br> | ||
| Line 4: | Line 5: | ||
[[Lua_FeatureDefs]]<br> | [[Lua_FeatureDefs]]<br> | ||
<font style="font-weight:bold; font-size:80%">Commands</font><br> | |||
[[Lua_CMDs]] (documents all CMDs and CMDTYPEs) <br> | [[Lua_CMDs]] (documents all CMDs and CMDTYPEs) <br> | ||
<font style="font-weight:bold; font-size:80%">Game Dynamics</font><br> | |||
[[Lua_SyncedCtrl]]<br> | [[Lua_SyncedCtrl]]<br> | ||
[[Lua_SyncedRead]]<br> | [[Lua_SyncedRead]]<br> | ||
<font style="font-weight:bold; font-size:80%">Local Dynamics</font><br> | |||
[[Lua_UnsyncedCtrl]]<br> | [[Lua_UnsyncedCtrl]]<br> | ||
[[Lua_UnsyncedRead]]<br> | [[Lua_UnsyncedRead]]<br> | ||
<font style="font-weight:bold; font-size:80%">OpenGL</font><br> | |||
[[Lua_OpenGL_Api]] <br> | [[Lua_OpenGL_Api]] <br> | ||
[[Lua_GLSL_Api]] (OpenGL Shading Language) <br> | [[Lua_GLSL_Api]] (OpenGL Shading Language) <br> | ||
[[Lua_FBO_and_RBO]] (Framebuffer and Renderbuffer Objects) <br> | [[Lua_FBO_and_RBO]] (Framebuffer and Renderbuffer Objects) <br> | ||
[[Lua_ConstGL]]<br> | [[Lua_ConstGL]] (some OpenGL constants)<br> | ||
[[Lua_UnitRendering]]<br> | [[Lua_UnitRendering]] (manage unit LODs and materials)<br> | ||
<font style="font-weight:bold; font-size:80%">Unit Physics</font><br> | |||
[[Lua_MoveCtrl]] (changes the physics of single units)<br> | [[Lua_MoveCtrl]] (changes the physics of single units)<br> | ||
[[Lua_PathFinder]]<br> | [[Lua_PathFinder]]<br> | ||
<font style="font-weight:bold; font-size:80%">Engine</font><br> | |||
[[Lua_VFS]] (used to access files in the virtual filesystem, e.g. modfiles)<br> | [[Lua_VFS]] (used to access files in the virtual filesystem, e.g. modfiles)<br> | ||
[[Lua_Scream]]<br> | [[Lua_Scream]]<br> | ||
[[Lua_BitOps]]<br> | [[Lua_BitOps]]<br> | ||
Revision as of 20:32, 6 March 2008
Game
Lua_ConstGame (holds game relevant constants & variables)
Lua_UnitDefs
Lua_WeaponDefs
Lua_FeatureDefs
Commands
Lua_CMDs (documents all CMDs and CMDTYPEs)
Game Dynamics
Lua_SyncedCtrl
Lua_SyncedRead
Local Dynamics
Lua_UnsyncedCtrl
Lua_UnsyncedRead
OpenGL
Lua_OpenGL_Api
Lua_GLSL_Api (OpenGL Shading Language)
Lua_FBO_and_RBO (Framebuffer and Renderbuffer Objects)
Lua_ConstGL (some OpenGL constants)
Lua_UnitRendering (manage unit LODs and materials)
Unit Physics
Lua_MoveCtrl (changes the physics of single units)
Lua_PathFinder
Engine
Lua_VFS (used to access files in the virtual filesystem, e.g. modfiles)
Lua_Scream
Lua_BitOps