AtlasedTexture: Difference between revisions

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AtlasedTexture is an alias to a texture. This means the alias must be defined somewhere and pointing to to a real texture. For AtlasedTextures used in projectiles (like those spawned by explosiongenerator) they need to be defined in [[resources.lua]] under the [projectiletextures].
#REDIRECT [[Gamedev:Glossary#AtlasedTexture]]
 
A line defining a texture alias in [[resources.lua]] looks like this:<br>
    <code>alias = "real_image.tga",</code>
Most spring suported image format can be used in AtlasedTextures, but not compressed dds.
 
[[Category:Game Dev]]

Latest revision as of 19:11, 27 October 2013