AtlasedTexture: Difference between revisions
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Most spring suported image format can be used in AtlasedTextures, but not compressed dds. | Most spring suported image format can be used in AtlasedTextures, but not compressed dds. | ||
[[Category:Game | [[Category:Game Dev]] | ||
Revision as of 21:12, 25 March 2013
AtlasedTexture is an alias to a texture. This means the alias must be defined somewhere and pointing to to a real texture. For AtlasedTextures used in projectiles (like those spawned by explosiongenerator) they need to be defined in resources.lua under the [projectiletextures].
A line defining a texture alias in resources.lua looks like this:
alias = "real_image.tga",
Most spring suported image format can be used in AtlasedTextures, but not compressed dds.