AtlasedTexture: Difference between revisions

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m resources.tdf --> resources.lua (unify wanted pages)
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Line 4: Line 4:
     <code>alias = "real_image.tga",</code>
     <code>alias = "real_image.tga",</code>
Most spring suported image format can be used in AtlasedTextures, but not compressed dds.
Most spring suported image format can be used in AtlasedTextures, but not compressed dds.
[[Category:Game development]]

Revision as of 22:17, 8 March 2013

AtlasedTexture is an alias to a texture. This means the alias must be defined somewhere and pointing to to a real texture. For AtlasedTextures used in projectiles (like those spawned by explosiongenerator) they need to be defined in resources.lua under the [projectiletextures].

A line defining a texture alias in resources.lua looks like this:

   alias = "real_image.tga",

Most spring suported image format can be used in AtlasedTextures, but not compressed dds.