AtlasedTexture: Difference between revisions
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m resources.tdf --> resources.lua (unify wanted pages) |
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<code>alias = "real_image.tga",</code> | <code>alias = "real_image.tga",</code> | ||
Most spring suported image format can be used in AtlasedTextures, but not compressed dds. | Most spring suported image format can be used in AtlasedTextures, but not compressed dds. | ||
[[Category:Game development]] | |||
Revision as of 22:17, 8 March 2013
AtlasedTexture is an alias to a texture. This means the alias must be defined somewhere and pointing to to a real texture. For AtlasedTextures used in projectiles (like those spawned by explosiongenerator) they need to be defined in resources.lua under the [projectiletextures].
A line defining a texture alias in resources.lua looks like this:
alias = "real_image.tga",
Most spring suported image format can be used in AtlasedTextures, but not compressed dds.