User:Jk/WeaponDefs: Difference between revisions

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=List=
=List=
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T EDIT IT!'''</span></center>
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T EDIT IT!'''</span></center>
<span>(last update: 94.1.1-503-gaee2cbe develop)</span>
<span style="align:right">(last update: 94.1.1-503-gaee2cbe develop)</span>
{{ConfigValue |name=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=alphaDecay|type=float|defvalue=1  }}
{{ConfigValue |name=alphaDecay|type=float|defvalue=1  }}

Revision as of 08:56, 14 May 2013

WeaponDefs

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T EDIT IT!

(last update: 94.1.1-503-gaee2cbe develop)

alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
float 8
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
string ""
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
int 1
alias
type default min max safemode
float 0.1
alias damage.default
type default min max safemode
float 0 0
alias
type default min max safemode
bool true
alias
type default min max safemode
string ""
The name, without prefixes, of a CEG to be emitted by the projectile each frame.
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0.05
alias
type default min max safemode
string ""
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0.25
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias impulseFactor
type default min max safemode
float 1
alias
type default min max safemode
table
alias cylinderTargetting
type default min max safemode
float 0 0 128
alias
type default min max safemode
table
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.05
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0 0.999
alias
type default min max safemode
float 0
alias
type default min max safemode
string ""
alias
type default min max safemode
bool true
alias
type default min max safemode
float
alias
type default min max safemode
float 0.5
alias
type default min max safemode
float 0
alias waterweapon
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float -1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
int 2
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.9
Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely.
alias
type default min max safemode
bool true
If true don't allow any other interceptors to target the same projectile.
alias
type default min max safemode
unsigned int
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 15
alias
type default min max safemode
float 0
alias
type default min max safemode
float -1
alias
type default min max safemode
int 1000
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag.
alias
type default min max safemode
string ""
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Weapon"
The descriptive name of the weapon as listed in FPS mode.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
int -1
alias
type default min max safemode
float
alias
type default min max safemode
int 10 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
int 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 10
alias shieldRechargeDelay
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float3 [1, 0.5, 0]
alias
type default min max safemode
float3 [1, 1, 1]
alias
type default min max safemode
float 5
alias
type default min max safemode
float 1
alias shieldAlpha
type default min max safemode
float 0.2
alias shieldBadColor
type default min max safemode
float3 [1, 0.5, 0.5]
alias shieldEnergyUse
type default min max safemode
float 0
alias exteriorShield
type default min max safemode
bool false
alias shieldForce
type default min max safemode
float 0
alias shieldGoodColor
type default min max safemode
float3 [0.5, 0.5, 1]
alias shieldInterceptType
type default min max safemode
unsigned int 0
alias shieldMaxSpeed
type default min max safemode
float 0
alias shieldPower
type default min max safemode
float 0
alias shieldPowerRegen
type default min max safemode
float 0
alias shieldPowerRegenEnergy
type default min max safemode
float 0
alias shieldRadius
type default min max safemode
float 0
alias shieldRepulser
type default min max safemode
bool false
alias smartShield
type default min max safemode
bool false
alias shieldStartingPower
type default min max safemode
float 0
alias visibleShield
type default min max safemode
bool false
alias visibleShieldRepulse
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.5
alias
type default min max safemode
bool false
alias soundHit
type default min max safemode
string ""
alias soundHitVolume
type default min max safemode
float -1
alias soundHit
type default min max safemode
string ""
alias soundHitVolume
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0
alias
type default min max safemode
int 5
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
bool false
alias reload
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable.
alias
type default min max safemode
float 0 -1 1
alias
type default min max safemode
float 0
alias
type default min max safemode
int 0
alias texture1
type default min max safemode
string ""
alias texture2
type default min max safemode
string ""
alias texture3
type default min max safemode
string ""
alias texture4
type default min max safemode
string ""
alias
type default min max safemode
float 2
alias
type default min max safemode
float 200
alias
type default min max safemode
float 3000
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading?
alias visibleShieldHitFrames
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Cannon"
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0