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| Line 1: |
Line 1: |
| =List=
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| <center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
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| {{ConfigValue |name=accuracy|type=float|defvalue=0 }}
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| {{ConfigValue |name=alphaDecay|type=float|defvalue=1 }}
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| {{ConfigValue |name=alwaysVisible|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=areaOfEffect|type=float|defvalue=8 }}
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| {{ConfigValue |name=avoidFeature|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidNeutral|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=beamDecay|type=float|defvalue=1 }}
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| {{ConfigValue |name=beamTTL|type=int|defvalue=0 }}
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| {{ConfigValue |name=beamburst|type=bool|defvalue=false }}
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| {{ConfigValue |name=beamtime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue="" }}
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| {{ConfigValue |name=bounceRebound|type=float|defvalue=1 }}
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| {{ConfigValue |name=bounceSlip|type=float|defvalue=1 }}
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| {{ConfigValue |name=burnblow|type=bool|defvalue=false }}
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| {{ConfigValue |name=burst|type=int|defvalue=1 }}
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| {{ConfigValue |name=burstRate|type=float|defvalue=0.1 }}
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| {{ConfigValue |name=cameraShake|fallback=damage.default|type=float|defvalue=0|minvalue=0 }}
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| {{ConfigValue |name=canAttackGround|type=bool|defvalue=true }}
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| {{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
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| {{ConfigValue |name=collideEnemy|type=bool|defvalue=true }}
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| {{ConfigValue |name=collideFeature|type=bool|defvalue=true }}
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| {{ConfigValue |name=collideFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideGround|type=bool|defvalue=true }}
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| {{ConfigValue |name=collideNeutral|type=bool|defvalue=true }}
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| {{ConfigValue |name=collisionSize|type=float|defvalue=0.05 }}
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| {{ConfigValue |name=colormap|type=string|defvalue="" }}
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| {{ConfigValue |name=commandfire|type=bool|defvalue=false }}
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| {{ConfigValue |name=coreThickness|type=float|defvalue=0.25 }}
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| {{ConfigValue |name=coverage|type=float|defvalue=0 }}
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| {{ConfigValue |name=craterBoost|type=float|defvalue=0 }}
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| {{ConfigValue |name=craterMult|fallback=impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=customParams|type=table|defvalue= }}
| |
| {{ConfigValue |name=cylinderTargeting|fallback=cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128 }}
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| {{ConfigValue |name=damage|type=table|defvalue= }}
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| {{ConfigValue |name=damage.default|type=float|defvalue=1 }}
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| {{ConfigValue |name=dance|type=float|defvalue=0 }}
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| {{ConfigValue |name=duration|type=float|defvalue=0.05 }}
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| {{ConfigValue |name=dynDamageExp|type=float|defvalue=0 }}
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| {{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false }}
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| {{ConfigValue |name=dynDamageMin|type=float|defvalue=0 }}
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| {{ConfigValue |name=dynDamageRange|type=float|defvalue=0 }}
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| {{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999 }}
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| {{ConfigValue |name=energyPerShot|type=float|defvalue=0 }}
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| {{ConfigValue |name=explosionGenerator|type=string|defvalue="" }}
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| {{ConfigValue |name=explosionScar|type=bool|defvalue=true }}
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| {{ConfigValue |name=explosionSpeed|type=float|defvalue= }}
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| {{ConfigValue |name=falloffRate|type=float|defvalue=0.5 }}
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| {{ConfigValue |name=fireStarter|type=float|defvalue=0 }}
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| {{ConfigValue |name=fireSubmersed|fallback=waterweapon|type=bool|defvalue=false }}
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| {{ConfigValue |name=fixedLauncher|type=bool|defvalue=false }}
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| {{ConfigValue |name=flameGfxTime|type=float|defvalue= }}
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| {{ConfigValue |name=flighttime|type=float|defvalue=0 }}
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| {{ConfigValue |name=gravityAffected|type=bool|defvalue=false }}
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| {{ConfigValue |name=groundBounce|type=bool|defvalue=false }}
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| {{ConfigValue |name=hardstop|type=bool|defvalue=false }}
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| {{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1 }}
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| {{ConfigValue |name=heightmod|type=float|defvalue=0.2 }}
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| {{ConfigValue |name=highTrajectory|type=int|defvalue=2 }}
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| {{ConfigValue |name=id|type=int|defvalue=0 }}
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| {{ConfigValue |name=impactOnly|type=bool|defvalue=false }}
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| {{ConfigValue |name=impulseBoost|type=float|defvalue=0 }}
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| {{ConfigValue |name=impulseFactor|type=float|defvalue=1 }}
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| {{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
| |
| {{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
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| {{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue= }}
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| {{ConfigValue |name=interceptor|type=int|defvalue=0 }}
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| {{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false }}
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| {{ConfigValue |name=laserFlareSize|type=float|defvalue=15 }}
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| {{ConfigValue |name=leadBonus|type=float|defvalue=0 }}
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| {{ConfigValue |name=leadLimit|type=float|defvalue=-1 }}
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| {{ConfigValue |name=lodDistance|type=int|defvalue=1000 }}
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| {{ConfigValue |name=metalPerShot|type=float|defvalue=0 }}
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| {{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
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| {{ConfigValue |name=model|type=string|defvalue="" }}
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| {{ConfigValue |name=myGravity|type=float|defvalue=0 }}
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| {{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
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| {{ConfigValue |name=noExplode|type=bool|defvalue=false }}
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| {{ConfigValue |name=noGap|type=bool|defvalue=true }}
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| {{ConfigValue |name=noSelfDamage|type=bool|defvalue=false }}
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| {{ConfigValue |name=numBounce|type=int|defvalue=-1 }}
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| {{ConfigValue |name=ownerExpAccWeight|type=float|defvalue= }}
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| {{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0 }}
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| {{ConfigValue |name=paralyzer|type=bool|defvalue=false }}
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| {{ConfigValue |name=predictBoost|type=float|defvalue=0 }}
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| {{ConfigValue |name=projectiles|type=int|defvalue=1 }}
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| {{ConfigValue |name=proximityPriority|type=float|defvalue=1 }}
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| {{ConfigValue |name=pulseSpeed|type=float|defvalue=1 }}
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| {{ConfigValue |name=range|type=float|defvalue=10 }}
| |
| {{ConfigValue |name=rechargeDelay|fallback=shieldRechargeDelay|type=float|defvalue=0 }}
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| {{ConfigValue |name=reloadTime|type=float|defvalue=1 }}
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| {{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0] }}
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| {{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1] }}
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| {{ConfigValue |name=scrollSpeed|type=float|defvalue=5 }}
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| {{ConfigValue |name=separation|type=float|defvalue=1 }}
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| {{ConfigValue |name=shield.alpha|fallback=shieldAlpha|type=float|defvalue=0.2 }}
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| {{ConfigValue |name=shield.badColor|fallback=shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5] }}
| |
| {{ConfigValue |name=shield.energyUse|fallback=shieldEnergyUse|type=float|defvalue=0 }}
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| {{ConfigValue |name=shield.exterior|fallback=exteriorShield|type=bool|defvalue=false }}
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| {{ConfigValue |name=shield.force|fallback=shieldForce|type=float|defvalue=0 }}
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| {{ConfigValue |name=shield.goodColor|fallback=shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1] }}
| |
| {{ConfigValue |name=shield.interceptType|fallback=shieldInterceptType|type=unsigned int|defvalue=0 }}
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| {{ConfigValue |name=shield.maxSpeed|fallback=shieldMaxSpeed|type=float|defvalue=0 }}
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| {{ConfigValue |name=shield.power|fallback=shieldPower|type=float|defvalue=0 }}
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| {{ConfigValue |name=shield.powerRegen|fallback=shieldPowerRegen|type=float|defvalue=0 }}
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| {{ConfigValue |name=shield.powerRegenEnergy|fallback=shieldPowerRegenEnergy|type=float|defvalue=0 }}
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| {{ConfigValue |name=shield.radius|fallback=shieldRadius|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.repulser|fallback=shieldRepulser|type=bool|defvalue=false }}
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| {{ConfigValue |name=shield.smart|fallback=smartShield|type=bool|defvalue=false }}
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| {{ConfigValue |name=shield.startingPower|fallback=shieldStartingPower|type=float|defvalue=0 }}
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| {{ConfigValue |name=shield.visible|fallback=visibleShield|type=bool|defvalue=false }}
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| {{ConfigValue |name=shield.visibleRepulse|fallback=visibleShieldRepulse|type=bool|defvalue=false }}
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| {{ConfigValue |name=size|type=float|defvalue= }}
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| {{ConfigValue |name=sizeDecay|type=float|defvalue=0 }}
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| {{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5 }}
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| {{ConfigValue |name=smokeTrail|type=bool|defvalue=false }}
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| {{ConfigValue |name=soundHitDry|fallback=soundHit|type=string|defvalue="" }}
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| {{ConfigValue |name=soundHitDryVolume|fallback=soundHitVolume|type=float|defvalue=-1 }}
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| {{ConfigValue |name=soundHitWet|fallback=soundHit|type=string|defvalue="" }}
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| {{ConfigValue |name=soundHitWetVolume|fallback=soundHitVolume|type=float|defvalue=-1 }}
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| {{ConfigValue |name=soundStart|type=string|defvalue="" }}
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| {{ConfigValue |name=soundStartVolume|type=float|defvalue=-1 }}
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| {{ConfigValue |name=soundTrigger|type=bool|defvalue=true }}
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| {{ConfigValue |name=sprayAngle|type=float|defvalue=0 }}
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| {{ConfigValue |name=stages|type=int|defvalue=5 }}
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| {{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01 }}
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| {{ConfigValue |name=stockpile|type=bool|defvalue=false }}
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| {{ConfigValue |name=stockpileTime|fallback=reload|type=float|defvalue=1 }}
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| {{ConfigValue |name=submissile|type=bool|defvalue=false }}
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| {{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
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| {{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1 }}
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| {{ConfigValue |name=targetMoveError|type=float|defvalue=0 }}
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| {{ConfigValue |name=targetable|type=int|defvalue=0 }}
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| {{ConfigValue |name=textures.1|fallback=texture1|type=string|defvalue="" }}
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| {{ConfigValue |name=textures.2|fallback=texture2|type=string|defvalue="" }}
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| {{ConfigValue |name=textures.3|fallback=texture3|type=string|defvalue="" }}
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| {{ConfigValue |name=textures.4|fallback=texture4|type=string|defvalue="" }}
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| {{ConfigValue |name=thickness|type=float|defvalue=2 }}
| |
| {{ConfigValue |name=tileLength|type=float|defvalue=200 }}
| |
| {{ConfigValue |name=tolerance|type=float|defvalue=3000 }}
| |
| {{ConfigValue |name=tracks|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=trajectoryHeight|type=float|defvalue=0 }}
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| {{ConfigValue |name=turnrate|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
| |
| {{ConfigValue |name=visibleHitFrames|fallback=visibleShieldHitFrames|type=int|defvalue=0 }}
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| {{ConfigValue |name=waterBounce|type=bool|defvalue=false }}
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| {{ConfigValue |name=waterweapon|type=bool|defvalue=false }}
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| {{ConfigValue |name=weaponTimer|type=float|defvalue=0 }}
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| {{ConfigValue |name=weaponType|type=string|defvalue="Cannon" }}
| |
| {{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01 }}
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| {{ConfigValue |name=weaponacceleration|type=float|defvalue=0 }}
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| {{ConfigValue |name=wobble|type=float|defvalue=0 }}
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|
| |
|
| =List=
| |
| <center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
| |
| {{ConfigValue |name=accuracy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=alphaDecay|type=float|defvalue=1 }}
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| {{ConfigValue |name=alwaysVisible|type=bool|defvalue=false }}
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| {{ConfigValue |name=areaOfEffect|type=float|defvalue=8 }}
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| {{ConfigValue |name=avoidFeature|type=bool|defvalue=true }}
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| {{ConfigValue |name=avoidFriendly|type=bool|defvalue=true }}
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| {{ConfigValue |name=avoidGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidNeutral|type=bool|defvalue=false }}
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| {{ConfigValue |name=beamDecay|type=float|defvalue=1 }}
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| {{ConfigValue |name=beamTTL|type=int|defvalue=0 }}
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| {{ConfigValue |name=beamburst|type=bool|defvalue=false }}
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| {{ConfigValue |name=beamtime|type=float|defvalue=1 }}
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| {{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue="" }}
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| {{ConfigValue |name=bounceRebound|type=float|defvalue=1 }}
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| {{ConfigValue |name=bounceSlip|type=float|defvalue=1 }}
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| {{ConfigValue |name=burnblow|type=bool|defvalue=false }}
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| {{ConfigValue |name=burst|type=int|defvalue=1 }}
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| {{ConfigValue |name=burstRate|type=float|defvalue=0.1 }}
| |
| {{ConfigValue |name=cameraShake<br/>fallback:damage.default|type=float|defvalue=0|minvalue=0 }}
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| {{ConfigValue |name=canAttackGround|type=bool|defvalue=true }}
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| {{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
| |
| {{ConfigValue |name=collideEnemy|type=bool|defvalue=true }}
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| {{ConfigValue |name=collideFeature|type=bool|defvalue=true }}
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| {{ConfigValue |name=collideFriendly|type=bool|defvalue=true }}
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| {{ConfigValue |name=collideGround|type=bool|defvalue=true }}
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| {{ConfigValue |name=collideNeutral|type=bool|defvalue=true }}
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| {{ConfigValue |name=collisionSize|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=colormap|type=string|defvalue="" }}
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| {{ConfigValue |name=commandfire|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=coreThickness|type=float|defvalue=0.25 }}
| |
| {{ConfigValue |name=coverage|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterMult<br/>fallback:impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=customParams|type=table|defvalue= }}
| |
| {{ConfigValue |name=cylinderTargeting<br/>fallback:cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128 }}
| |
| {{ConfigValue |name=damage|type=table|defvalue= }}
| |
| {{ConfigValue |name=damage.default|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=dance|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=duration|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=dynDamageExp|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=dynDamageMin|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageRange|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999 }}
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| {{ConfigValue |name=energyPerShot|type=float|defvalue=0 }}
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| {{ConfigValue |name=explosionGenerator|type=string|defvalue="" }}
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| {{ConfigValue |name=explosionScar|type=bool|defvalue=true }}
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| {{ConfigValue |name=explosionSpeed|type=float|defvalue= }}
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| {{ConfigValue |name=falloffRate|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=fireStarter|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=fireSubmersed<br/>fallback:waterweapon|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=fixedLauncher|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=flameGfxTime|type=float|defvalue= }}
| |
| {{ConfigValue |name=flighttime|type=float|defvalue=0 }}
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| {{ConfigValue |name=gravityAffected|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=groundBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=hardstop|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1 }}
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| {{ConfigValue |name=heightmod|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=highTrajectory|type=int|defvalue=2 }}
| |
| {{ConfigValue |name=id|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=impactOnly|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=impulseBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
| |
| {{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
| |
| {{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue= }}
| |
| {{ConfigValue |name=interceptor|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=laserFlareSize|type=float|defvalue=15 }}
| |
| {{ConfigValue |name=leadBonus|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=leadLimit|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=lodDistance|type=int|defvalue=1000 }}
| |
| {{ConfigValue |name=metalPerShot|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
| |
| {{ConfigValue |name=model|type=string|defvalue="" }}
| |
| {{ConfigValue |name=myGravity|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
| |
| {{ConfigValue |name=noExplode|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=noGap|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=noSelfDamage|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=numBounce|type=int|defvalue=-1 }}
| |
| {{ConfigValue |name=ownerExpAccWeight|type=float|defvalue= }}
| |
| {{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0 }}
| |
| {{ConfigValue |name=paralyzer|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=predictBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=projectiles|type=int|defvalue=1 }}
| |
| {{ConfigValue |name=proximityPriority|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=pulseSpeed|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=range|type=float|defvalue=10 }}
| |
| {{ConfigValue |name=rechargeDelay<br/>fallback:shieldRechargeDelay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=reloadTime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0] }}
| |
| {{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1] }}
| |
| {{ConfigValue |name=scrollSpeed|type=float|defvalue=5 }}
| |
| {{ConfigValue |name=separation|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=shield.alpha<br/>fallback:shieldAlpha|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=shield.badColor<br/>fallback:shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5] }}
| |
| {{ConfigValue |name=shield.energyUse<br/>fallback:shieldEnergyUse|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.exterior<br/>fallback:exteriorShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.force<br/>fallback:shieldForce|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.goodColor<br/>fallback:shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1] }}
| |
| {{ConfigValue |name=shield.interceptType<br/>fallback:shieldInterceptType|type=unsigned int|defvalue=0 }}
| |
| {{ConfigValue |name=shield.maxSpeed<br/>fallback:shieldMaxSpeed|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.power<br/>fallback:shieldPower|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegen<br/>fallback:shieldPowerRegen|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegenEnergy<br/>fallback:shieldPowerRegenEnergy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.radius<br/>fallback:shieldRadius|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.repulser<br/>fallback:shieldRepulser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.smart<br/>fallback:smartShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.startingPower<br/>fallback:shieldStartingPower|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.visible<br/>fallback:visibleShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.visibleRepulse<br/>fallback:visibleShieldRepulse|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=size|type=float|defvalue= }}
| |
| {{ConfigValue |name=sizeDecay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=smokeTrail|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=soundHitDry<br/>fallback:soundHit|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitDryVolume<br/>fallback:soundHitVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundHitWet<br/>fallback:soundHit|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitWetVolume<br/>fallback:soundHitVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundStart|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundStartVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundTrigger|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=sprayAngle|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=stages|type=int|defvalue=5 }}
| |
| {{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=stockpile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=stockpileTime<br/>fallback:reload|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=submissile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
| |
| {{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1 }}
| |
| {{ConfigValue |name=targetMoveError|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=targetable|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=textures.1<br/>fallback:texture1|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.2<br/>fallback:texture2|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.3<br/>fallback:texture3|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.4<br/>fallback:texture4|type=string|defvalue="" }}
| |
| {{ConfigValue |name=thickness|type=float|defvalue=2 }}
| |
| {{ConfigValue |name=tileLength|type=float|defvalue=200 }}
| |
| {{ConfigValue |name=tolerance|type=float|defvalue=3000 }}
| |
| {{ConfigValue |name=tracks|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=trajectoryHeight|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turnrate|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
| |
| {{ConfigValue |name=visibleHitFrames<br/>fallback:visibleShieldHitFrames|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=waterBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=waterweapon|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=weaponTimer|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=weaponType|type=string|defvalue="Cannon" }}
| |
| {{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=weaponacceleration|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=wobble|type=float|defvalue=0 }}
| |
|
| |
| =List=
| |
| <center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
| |
| {{ConfigValue |name=accuracy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=alphaDecay|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=alwaysVisible|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=areaOfEffect|type=float|defvalue=8 }}
| |
| {{ConfigValue |name=avoidFeature|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidNeutral|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=beamDecay|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=beamTTL|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=beamburst|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=beamtime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue="" }}
| |
| {{ConfigValue |name=bounceRebound|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=bounceSlip|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=burnblow|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=burst|type=int|defvalue=1 }}
| |
| {{ConfigValue |name=burstRate|type=float|defvalue=0.1 }}
| |
| {{ConfigValue |name=cameraShake<br/> fallback: damage.default|type=float|defvalue=0|minvalue=0 }}
| |
| {{ConfigValue |name=canAttackGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
| |
| {{ConfigValue |name=collideEnemy|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideFeature|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideNeutral|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collisionSize|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=colormap|type=string|defvalue="" }}
| |
| {{ConfigValue |name=commandfire|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=coreThickness|type=float|defvalue=0.25 }}
| |
| {{ConfigValue |name=coverage|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterMult<br/> fallback: impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=customParams|type=table|defvalue= }}
| |
| {{ConfigValue |name=cylinderTargeting<br/> fallback: cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128 }}
| |
| {{ConfigValue |name=damage|type=table|defvalue= }}
| |
| {{ConfigValue |name=damage.default|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=dance|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=duration|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=dynDamageExp|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=dynDamageMin|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageRange|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999 }}
| |
| {{ConfigValue |name=energyPerShot|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=explosionGenerator|type=string|defvalue="" }}
| |
| {{ConfigValue |name=explosionScar|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=explosionSpeed|type=float|defvalue= }}
| |
| {{ConfigValue |name=falloffRate|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=fireStarter|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=fireSubmersed<br/> fallback: waterweapon|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=fixedLauncher|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=flameGfxTime|type=float|defvalue= }}
| |
| {{ConfigValue |name=flighttime|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=gravityAffected|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=groundBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=hardstop|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=heightmod|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=highTrajectory|type=int|defvalue=2 }}
| |
| {{ConfigValue |name=id|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=impactOnly|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=impulseBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
| |
| {{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
| |
| {{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue= }}
| |
| {{ConfigValue |name=interceptor|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=laserFlareSize|type=float|defvalue=15 }}
| |
| {{ConfigValue |name=leadBonus|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=leadLimit|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=lodDistance|type=int|defvalue=1000 }}
| |
| {{ConfigValue |name=metalPerShot|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
| |
| {{ConfigValue |name=model|type=string|defvalue="" }}
| |
| {{ConfigValue |name=myGravity|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
| |
| {{ConfigValue |name=noExplode|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=noGap|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=noSelfDamage|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=numBounce|type=int|defvalue=-1 }}
| |
| {{ConfigValue |name=ownerExpAccWeight|type=float|defvalue= }}
| |
| {{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0 }}
| |
| {{ConfigValue |name=paralyzer|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=predictBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=projectiles|type=int|defvalue=1 }}
| |
| {{ConfigValue |name=proximityPriority|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=pulseSpeed|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=range|type=float|defvalue=10 }}
| |
| {{ConfigValue |name=rechargeDelay<br/> fallback: shieldRechargeDelay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=reloadTime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0] }}
| |
| {{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1] }}
| |
| {{ConfigValue |name=scrollSpeed|type=float|defvalue=5 }}
| |
| {{ConfigValue |name=separation|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=shield.alpha<br/> fallback: shieldAlpha|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=shield.badColor<br/> fallback: shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5] }}
| |
| {{ConfigValue |name=shield.energyUse<br/> fallback: shieldEnergyUse|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.exterior<br/> fallback: exteriorShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.force<br/> fallback: shieldForce|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.goodColor<br/> fallback: shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1] }}
| |
| {{ConfigValue |name=shield.interceptType<br/> fallback: shieldInterceptType|type=unsigned int|defvalue=0 }}
| |
| {{ConfigValue |name=shield.maxSpeed<br/> fallback: shieldMaxSpeed|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.power<br/> fallback: shieldPower|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegen<br/> fallback: shieldPowerRegen|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegenEnergy<br/> fallback: shieldPowerRegenEnergy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.radius<br/> fallback: shieldRadius|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.repulser<br/> fallback: shieldRepulser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.smart<br/> fallback: smartShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.startingPower<br/> fallback: shieldStartingPower|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.visible<br/> fallback: visibleShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.visibleRepulse<br/> fallback: visibleShieldRepulse|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=size|type=float|defvalue= }}
| |
| {{ConfigValue |name=sizeDecay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=smokeTrail|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=soundHitDry<br/> fallback: soundHit|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitDryVolume<br/> fallback: soundHitVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundHitWet<br/> fallback: soundHit|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitWetVolume<br/> fallback: soundHitVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundStart|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundStartVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundTrigger|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=sprayAngle|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=stages|type=int|defvalue=5 }}
| |
| {{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=stockpile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=stockpileTime<br/> fallback: reload|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=submissile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
| |
| {{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1 }}
| |
| {{ConfigValue |name=targetMoveError|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=targetable|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=textures.1<br/> fallback: texture1|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.2<br/> fallback: texture2|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.3<br/> fallback: texture3|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.4<br/> fallback: texture4|type=string|defvalue="" }}
| |
| {{ConfigValue |name=thickness|type=float|defvalue=2 }}
| |
| {{ConfigValue |name=tileLength|type=float|defvalue=200 }}
| |
| {{ConfigValue |name=tolerance|type=float|defvalue=3000 }}
| |
| {{ConfigValue |name=tracks|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=trajectoryHeight|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turnrate|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
| |
| {{ConfigValue |name=visibleHitFrames<br/> fallback: visibleShieldHitFrames|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=waterBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=waterweapon|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=weaponTimer|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=weaponType|type=string|defvalue="Cannon" }}
| |
| {{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=weaponacceleration|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=wobble|type=float|defvalue=0 }}
| |
|
| |
| =List=
| |
| <center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
| |
| {{ConfigValue |name=accuracy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=alphaDecay|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=alwaysVisible|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=areaOfEffect|type=float|defvalue=8 }}
| |
| {{ConfigValue |name=avoidFeature|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidNeutral|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=beamDecay|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=beamTTL|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=beamburst|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=beamtime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue="" }}
| |
| {{ConfigValue |name=bounceRebound|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=bounceSlip|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=burnblow|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=burst|type=int|defvalue=1 }}
| |
| {{ConfigValue |name=burstRate|type=float|defvalue=0.1 }}
| |
| {{ConfigValue |name=cameraShake := damage.default|type=float|defvalue=0|minvalue=0 }}
| |
| {{ConfigValue |name=canAttackGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
| |
| {{ConfigValue |name=collideEnemy|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideFeature|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideNeutral|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collisionSize|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=colormap|type=string|defvalue="" }}
| |
| {{ConfigValue |name=commandfire|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=coreThickness|type=float|defvalue=0.25 }}
| |
| {{ConfigValue |name=coverage|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterMult := impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=customParams|type=table|defvalue= }}
| |
| {{ConfigValue |name=cylinderTargeting := cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128 }}
| |
| {{ConfigValue |name=damage|type=table|defvalue= }}
| |
| {{ConfigValue |name=damage.default|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=dance|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=duration|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=dynDamageExp|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=dynDamageMin|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageRange|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999 }}
| |
| {{ConfigValue |name=energyPerShot|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=explosionGenerator|type=string|defvalue="" }}
| |
| {{ConfigValue |name=explosionScar|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=explosionSpeed|type=float|defvalue= }}
| |
| {{ConfigValue |name=falloffRate|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=fireStarter|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=fireSubmersed := waterweapon|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=fixedLauncher|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=flameGfxTime|type=float|defvalue= }}
| |
| {{ConfigValue |name=flighttime|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=gravityAffected|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=groundBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=hardstop|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=heightmod|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=highTrajectory|type=int|defvalue=2 }}
| |
| {{ConfigValue |name=id|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=impactOnly|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=impulseBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
| |
| {{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
| |
| {{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue= }}
| |
| {{ConfigValue |name=interceptor|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=laserFlareSize|type=float|defvalue=15 }}
| |
| {{ConfigValue |name=leadBonus|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=leadLimit|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=lodDistance|type=int|defvalue=1000 }}
| |
| {{ConfigValue |name=metalPerShot|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
| |
| {{ConfigValue |name=model|type=string|defvalue="" }}
| |
| {{ConfigValue |name=myGravity|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
| |
| {{ConfigValue |name=noExplode|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=noGap|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=noSelfDamage|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=numBounce|type=int|defvalue=-1 }}
| |
| {{ConfigValue |name=ownerExpAccWeight|type=float|defvalue= }}
| |
| {{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0 }}
| |
| {{ConfigValue |name=paralyzer|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=predictBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=projectiles|type=int|defvalue=1 }}
| |
| {{ConfigValue |name=proximityPriority|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=pulseSpeed|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=range|type=float|defvalue=10 }}
| |
| {{ConfigValue |name=rechargeDelay := shieldRechargeDelay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=reloadTime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0] }}
| |
| {{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1] }}
| |
| {{ConfigValue |name=scrollSpeed|type=float|defvalue=5 }}
| |
| {{ConfigValue |name=separation|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=shield.alpha := shieldAlpha|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=shield.badColor := shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5] }}
| |
| {{ConfigValue |name=shield.energyUse := shieldEnergyUse|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.exterior := exteriorShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.force := shieldForce|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.goodColor := shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1] }}
| |
| {{ConfigValue |name=shield.interceptType := shieldInterceptType|type=unsigned int|defvalue=0 }}
| |
| {{ConfigValue |name=shield.maxSpeed := shieldMaxSpeed|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.power := shieldPower|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegen := shieldPowerRegen|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegenEnergy := shieldPowerRegenEnergy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.radius := shieldRadius|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.repulser := shieldRepulser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.smart := smartShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.startingPower := shieldStartingPower|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.visible := visibleShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.visibleRepulse := visibleShieldRepulse|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=size|type=float|defvalue= }}
| |
| {{ConfigValue |name=sizeDecay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=smokeTrail|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=soundHitDry := soundHit|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitDryVolume := soundHitVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundHitWet := soundHit|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitWetVolume := soundHitVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundStart|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundStartVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundTrigger|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=sprayAngle|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=stages|type=int|defvalue=5 }}
| |
| {{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=stockpile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=stockpileTime := reload|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=submissile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
| |
| {{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1 }}
| |
| {{ConfigValue |name=targetMoveError|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=targetable|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=textures.1 := texture1|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.2 := texture2|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.3 := texture3|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.4 := texture4|type=string|defvalue="" }}
| |
| {{ConfigValue |name=thickness|type=float|defvalue=2 }}
| |
| {{ConfigValue |name=tileLength|type=float|defvalue=200 }}
| |
| {{ConfigValue |name=tolerance|type=float|defvalue=3000 }}
| |
| {{ConfigValue |name=tracks|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=trajectoryHeight|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turnrate|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
| |
| {{ConfigValue |name=visibleHitFrames := visibleShieldHitFrames|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=waterBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=waterweapon|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=weaponTimer|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=weaponType|type=string|defvalue="Cannon" }}
| |
| {{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=weaponacceleration|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=wobble|type=float|defvalue=0 }}
| |
|
| |
| =List=
| |
| <center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
| |
| {{ConfigValue |name=accuracy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=alphaDecay|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=alwaysVisible|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=areaOfEffect|type=float|defvalue=8 }}
| |
| {{ConfigValue |name=avoidFeature|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidNeutral|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=beamDecay|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=beamTTL|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=beamburst|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=beamtime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue="" }}
| |
| {{ConfigValue |name=bounceRebound|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=bounceSlip|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=burnblow|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=burst|type=int|defvalue=1 }}
| |
| {{ConfigValue |name=burstRate|type=float|defvalue=0.1 }}
| |
| {{ConfigValue |name=cameraShake alias damage.default|type=float|defvalue=0|minvalue=0 }}
| |
| {{ConfigValue |name=canAttackGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
| |
| {{ConfigValue |name=collideEnemy|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideFeature|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideNeutral|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collisionSize|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=colormap|type=string|defvalue="" }}
| |
| {{ConfigValue |name=commandfire|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=coreThickness|type=float|defvalue=0.25 }}
| |
| {{ConfigValue |name=coverage|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterMult alias impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=customParams|type=table|defvalue= }}
| |
| {{ConfigValue |name=cylinderTargeting alias cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128 }}
| |
| {{ConfigValue |name=damage|type=table|defvalue= }}
| |
| {{ConfigValue |name=damage.default|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=dance|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=duration|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=dynDamageExp|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=dynDamageMin|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageRange|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999 }}
| |
| {{ConfigValue |name=energyPerShot|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=explosionGenerator|type=string|defvalue="" }}
| |
| {{ConfigValue |name=explosionScar|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=explosionSpeed|type=float|defvalue= }}
| |
| {{ConfigValue |name=falloffRate|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=fireStarter|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=fireSubmersed alias waterweapon|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=fixedLauncher|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=flameGfxTime|type=float|defvalue= }}
| |
| {{ConfigValue |name=flighttime|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=gravityAffected|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=groundBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=hardstop|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=heightmod|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=highTrajectory|type=int|defvalue=2 }}
| |
| {{ConfigValue |name=id|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=impactOnly|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=impulseBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
| |
| {{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
| |
| {{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue= }}
| |
| {{ConfigValue |name=interceptor|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=laserFlareSize|type=float|defvalue=15 }}
| |
| {{ConfigValue |name=leadBonus|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=leadLimit|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=lodDistance|type=int|defvalue=1000 }}
| |
| {{ConfigValue |name=metalPerShot|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
| |
| {{ConfigValue |name=model|type=string|defvalue="" }}
| |
| {{ConfigValue |name=myGravity|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
| |
| {{ConfigValue |name=noExplode|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=noGap|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=noSelfDamage|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=numBounce|type=int|defvalue=-1 }}
| |
| {{ConfigValue |name=ownerExpAccWeight|type=float|defvalue= }}
| |
| {{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0 }}
| |
| {{ConfigValue |name=paralyzer|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=predictBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=projectiles|type=int|defvalue=1 }}
| |
| {{ConfigValue |name=proximityPriority|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=pulseSpeed|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=range|type=float|defvalue=10 }}
| |
| {{ConfigValue |name=rechargeDelay alias shieldRechargeDelay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=reloadTime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0] }}
| |
| {{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1] }}
| |
| {{ConfigValue |name=scrollSpeed|type=float|defvalue=5 }}
| |
| {{ConfigValue |name=separation|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=shield.alpha alias shieldAlpha|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=shield.badColor alias shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5] }}
| |
| {{ConfigValue |name=shield.energyUse alias shieldEnergyUse|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.exterior alias exteriorShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.force alias shieldForce|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.goodColor alias shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1] }}
| |
| {{ConfigValue |name=shield.interceptType alias shieldInterceptType|type=unsigned int|defvalue=0 }}
| |
| {{ConfigValue |name=shield.maxSpeed alias shieldMaxSpeed|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.power alias shieldPower|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegen alias shieldPowerRegen|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegenEnergy alias shieldPowerRegenEnergy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.radius alias shieldRadius|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.repulser alias shieldRepulser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.smart alias smartShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.startingPower alias shieldStartingPower|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.visible alias visibleShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.visibleRepulse alias visibleShieldRepulse|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=size|type=float|defvalue= }}
| |
| {{ConfigValue |name=sizeDecay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=smokeTrail|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=soundHitDry alias soundHit|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitDryVolume alias soundHitVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundHitWet alias soundHit|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitWetVolume alias soundHitVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundStart|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundStartVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundTrigger|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=sprayAngle|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=stages|type=int|defvalue=5 }}
| |
| {{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=stockpile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=stockpileTime alias reload|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=submissile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
| |
| {{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1 }}
| |
| {{ConfigValue |name=targetMoveError|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=targetable|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=textures.1 alias texture1|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.2 alias texture2|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.3 alias texture3|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.4 alias texture4|type=string|defvalue="" }}
| |
| {{ConfigValue |name=thickness|type=float|defvalue=2 }}
| |
| {{ConfigValue |name=tileLength|type=float|defvalue=200 }}
| |
| {{ConfigValue |name=tolerance|type=float|defvalue=3000 }}
| |
| {{ConfigValue |name=tracks|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=trajectoryHeight|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turnrate|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
| |
| {{ConfigValue |name=visibleHitFrames alias visibleShieldHitFrames|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=waterBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=waterweapon|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=weaponTimer|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=weaponType|type=string|defvalue="Cannon" }}
| |
| {{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=weaponacceleration|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=wobble|type=float|defvalue=0 }}
| |
|
| |
| =List=
| |
| <center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
| |
| {{ConfigValue |name=accuracy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=alphaDecay|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=alwaysVisible|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=areaOfEffect|type=float|defvalue=8 }}
| |
| {{ConfigValue |name=avoidFeature|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidNeutral|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=beamDecay|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=beamTTL|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=beamburst|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=beamtime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue="" }}
| |
| {{ConfigValue |name=bounceRebound|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=bounceSlip|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=burnblow|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=burst|type=int|defvalue=1 }}
| |
| {{ConfigValue |name=burstRate|type=float|defvalue=0.1 }}
| |
| {{ConfigValue |name=cameraShake / damage.default|type=float|defvalue=0|minvalue=0 }}
| |
| {{ConfigValue |name=canAttackGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
| |
| {{ConfigValue |name=collideEnemy|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideFeature|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideNeutral|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collisionSize|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=colormap|type=string|defvalue="" }}
| |
| {{ConfigValue |name=commandfire|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=coreThickness|type=float|defvalue=0.25 }}
| |
| {{ConfigValue |name=coverage|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterMult / impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=customParams|type=table|defvalue= }}
| |
| {{ConfigValue |name=cylinderTargeting / cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128 }}
| |
| {{ConfigValue |name=damage|type=table|defvalue= }}
| |
| {{ConfigValue |name=damage.default|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=dance|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=duration|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=dynDamageExp|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=dynDamageMin|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageRange|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999 }}
| |
| {{ConfigValue |name=energyPerShot|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=explosionGenerator|type=string|defvalue="" }}
| |
| {{ConfigValue |name=explosionScar|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=explosionSpeed|type=float|defvalue= }}
| |
| {{ConfigValue |name=falloffRate|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=fireStarter|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=fireSubmersed / waterweapon|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=fixedLauncher|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=flameGfxTime|type=float|defvalue= }}
| |
| {{ConfigValue |name=flighttime|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=gravityAffected|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=groundBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=hardstop|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=heightmod|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=highTrajectory|type=int|defvalue=2 }}
| |
| {{ConfigValue |name=id|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=impactOnly|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=impulseBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
| |
| {{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
| |
| {{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue= }}
| |
| {{ConfigValue |name=interceptor|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=laserFlareSize|type=float|defvalue=15 }}
| |
| {{ConfigValue |name=leadBonus|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=leadLimit|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=lodDistance|type=int|defvalue=1000 }}
| |
| {{ConfigValue |name=metalPerShot|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
| |
| {{ConfigValue |name=model|type=string|defvalue="" }}
| |
| {{ConfigValue |name=myGravity|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
| |
| {{ConfigValue |name=noExplode|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=noGap|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=noSelfDamage|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=numBounce|type=int|defvalue=-1 }}
| |
| {{ConfigValue |name=ownerExpAccWeight|type=float|defvalue= }}
| |
| {{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0 }}
| |
| {{ConfigValue |name=paralyzer|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=predictBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=projectiles|type=int|defvalue=1 }}
| |
| {{ConfigValue |name=proximityPriority|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=pulseSpeed|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=range|type=float|defvalue=10 }}
| |
| {{ConfigValue |name=rechargeDelay / shieldRechargeDelay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=reloadTime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0] }}
| |
| {{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1] }}
| |
| {{ConfigValue |name=scrollSpeed|type=float|defvalue=5 }}
| |
| {{ConfigValue |name=separation|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=shield.alpha / shieldAlpha|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=shield.badColor / shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5] }}
| |
| {{ConfigValue |name=shield.energyUse / shieldEnergyUse|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.exterior / exteriorShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.force / shieldForce|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.goodColor / shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1] }}
| |
| {{ConfigValue |name=shield.interceptType / shieldInterceptType|type=unsigned int|defvalue=0 }}
| |
| {{ConfigValue |name=shield.maxSpeed / shieldMaxSpeed|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.power / shieldPower|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegen / shieldPowerRegen|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegenEnergy / shieldPowerRegenEnergy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.radius / shieldRadius|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.repulser / shieldRepulser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.smart / smartShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.startingPower / shieldStartingPower|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.visible / visibleShield|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.visibleRepulse / visibleShieldRepulse|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=size|type=float|defvalue= }}
| |
| {{ConfigValue |name=sizeDecay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=smokeTrail|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=soundHitDry / soundHit|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitDryVolume / soundHitVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundHitWet / soundHit|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitWetVolume / soundHitVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundStart|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundStartVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundTrigger|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=sprayAngle|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=stages|type=int|defvalue=5 }}
| |
| {{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=stockpile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=stockpileTime / reload|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=submissile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
| |
| {{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1 }}
| |
| {{ConfigValue |name=targetMoveError|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=targetable|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=textures.1 / texture1|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.2 / texture2|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.3 / texture3|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.4 / texture4|type=string|defvalue="" }}
| |
| {{ConfigValue |name=thickness|type=float|defvalue=2 }}
| |
| {{ConfigValue |name=tileLength|type=float|defvalue=200 }}
| |
| {{ConfigValue |name=tolerance|type=float|defvalue=3000 }}
| |
| {{ConfigValue |name=tracks|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=trajectoryHeight|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turnrate|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
| |
| {{ConfigValue |name=visibleHitFrames / visibleShieldHitFrames|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=waterBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=waterweapon|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=weaponTimer|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=weaponType|type=string|defvalue="Cannon" }}
| |
| {{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=weaponacceleration|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=wobble|type=float|defvalue=0 }}
| |
|
| |
| =List=
| |
| <center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
| |
| {{ConfigValue |name=accuracy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=alphaDecay|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=alwaysVisible|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=areaOfEffect|type=float|defvalue=8 }}
| |
| {{ConfigValue |name=avoidFeature|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=avoidNeutral|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=beamDecay|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=beamTTL|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=beamburst|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=beamtime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue="" }}
| |
| {{ConfigValue |name=bounceRebound|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=bounceSlip|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=burnblow|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=burst|type=int|defvalue=1 }}
| |
| {{ConfigValue |name=burstRate|type=float|defvalue=0.1 }}
| |
| {{ConfigValue |name=cameraShake|type=float|defvalue=0|minvalue=0 }}
| |
| {{ConfigValue |name=canAttackGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
| |
| {{ConfigValue |name=collideEnemy|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideFeature|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideFriendly|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideGround|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collideNeutral|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=collisionSize|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=colormap|type=string|defvalue="" }}
| |
| {{ConfigValue |name=commandfire|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=coreThickness|type=float|defvalue=0.25 }}
| |
| {{ConfigValue |name=coverage|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=craterMult|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=customParams|type=table|defvalue= }}
| |
| {{ConfigValue |name=cylinderTargeting|type=float|defvalue=0|minvalue=0|maxvalue=128 }}
| |
| {{ConfigValue |name=damage|type=table|defvalue= }}
| |
| {{ConfigValue |name=damage.default|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=dance|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=duration|type=float|defvalue=0.05 }}
| |
| {{ConfigValue |name=dynDamageExp|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=dynDamageMin|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=dynDamageRange|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999 }}
| |
| {{ConfigValue |name=energyPerShot|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=explosionGenerator|type=string|defvalue="" }}
| |
| {{ConfigValue |name=explosionScar|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=explosionSpeed|type=float|defvalue= }}
| |
| {{ConfigValue |name=falloffRate|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=fireStarter|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=fireSubmersed|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=fixedLauncher|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=flameGfxTime|type=float|defvalue= }}
| |
| {{ConfigValue |name=flighttime|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=gravityAffected|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=groundBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=hardstop|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=heightmod|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=highTrajectory|type=int|defvalue=2 }}
| |
| {{ConfigValue |name=id|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=impactOnly|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=impulseBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=impulseFactor|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
| |
| {{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
| |
| {{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue= }}
| |
| {{ConfigValue |name=interceptor|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=laserFlareSize|type=float|defvalue=15 }}
| |
| {{ConfigValue |name=leadBonus|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=leadLimit|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=lodDistance|type=int|defvalue=1000 }}
| |
| {{ConfigValue |name=metalPerShot|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
| |
| {{ConfigValue |name=model|type=string|defvalue="" }}
| |
| {{ConfigValue |name=myGravity|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
| |
| {{ConfigValue |name=noExplode|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=noGap|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=noSelfDamage|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=numBounce|type=int|defvalue=-1 }}
| |
| {{ConfigValue |name=ownerExpAccWeight|type=float|defvalue= }}
| |
| {{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0 }}
| |
| {{ConfigValue |name=paralyzer|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=predictBoost|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=projectiles|type=int|defvalue=1 }}
| |
| {{ConfigValue |name=proximityPriority|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=pulseSpeed|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=range|type=float|defvalue=10 }}
| |
| {{ConfigValue |name=rechargeDelay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=reloadTime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0] }}
| |
| {{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1] }}
| |
| {{ConfigValue |name=scrollSpeed|type=float|defvalue=5 }}
| |
| {{ConfigValue |name=separation|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=shield.alpha|type=float|defvalue=0.2 }}
| |
| {{ConfigValue |name=shield.badColor|type=float3|defvalue=[1, 0.5, 0.5] }}
| |
| {{ConfigValue |name=shield.energyUse|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.exterior|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.force|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.goodColor|type=float3|defvalue=[0.5, 0.5, 1] }}
| |
| {{ConfigValue |name=shield.interceptType|type=unsigned int|defvalue=0 }}
| |
| {{ConfigValue |name=shield.maxSpeed|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.power|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegen|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.powerRegenEnergy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.radius|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.repulser|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.smart|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.startingPower|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=shield.visible|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=shield.visibleRepulse|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=size|type=float|defvalue= }}
| |
| {{ConfigValue |name=sizeDecay|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5 }}
| |
| {{ConfigValue |name=smokeTrail|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=soundHitDry|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitDryVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundHitWet|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundHitWetVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundStart|type=string|defvalue="" }}
| |
| {{ConfigValue |name=soundStartVolume|type=float|defvalue=-1 }}
| |
| {{ConfigValue |name=soundTrigger|type=bool|defvalue=true }}
| |
| {{ConfigValue |name=sprayAngle|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=stages|type=int|defvalue=5 }}
| |
| {{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=stockpile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=stockpileTime|type=float|defvalue=1 }}
| |
| {{ConfigValue |name=submissile|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
| |
| {{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1 }}
| |
| {{ConfigValue |name=targetMoveError|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=targetable|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=textures.1|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.2|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.3|type=string|defvalue="" }}
| |
| {{ConfigValue |name=textures.4|type=string|defvalue="" }}
| |
| {{ConfigValue |name=thickness|type=float|defvalue=2 }}
| |
| {{ConfigValue |name=tileLength|type=float|defvalue=200 }}
| |
| {{ConfigValue |name=tolerance|type=float|defvalue=3000 }}
| |
| {{ConfigValue |name=tracks|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=trajectoryHeight|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turnrate|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
| |
| {{ConfigValue |name=visibleHitFrames|type=int|defvalue=0 }}
| |
| {{ConfigValue |name=waterBounce|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=waterweapon|type=bool|defvalue=false }}
| |
| {{ConfigValue |name=weaponTimer|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=weaponType|type=string|defvalue="Cannon" }}
| |
| {{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01 }}
| |
| {{ConfigValue |name=weaponacceleration|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=wobble|type=float|defvalue=0 }}
| |
|
| |
| =List=
| |
| <center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
| |
| {{ConfigValue |name=accuracy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=alphaDecay|type=float|defvalue=1 }}
| |
|
| |
| =List=
| |
| <center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
| |
| {{ConfigValue |name=accuracy|type=float|defvalue=0 }}
| |
| {{ConfigValue |name=alphaDecay|type=float|defvalue=1 }}
| |