User:Jk/WeaponDefs: Difference between revisions

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=List=
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
{{ConfigValue |name=accuracy|type=float|defvalue=0  }}
{{ConfigValue |name=alphaDecay|type=float|defvalue=1  }}
{{ConfigValue |name=alwaysVisible|type=bool|defvalue=false  }}
{{ConfigValue |name=areaOfEffect|type=float|defvalue=8  }}
{{ConfigValue |name=avoidFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidFriendly|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidGround|type=bool|defvalue=true  }}
{{ConfigValue |name=avoidNeutral|type=bool|defvalue=false  }}
{{ConfigValue |name=beamDecay|type=float|defvalue=1  }}
{{ConfigValue |name=beamTTL|type=int|defvalue=0  }}
{{ConfigValue |name=beamburst|type=bool|defvalue=false  }}
{{ConfigValue |name=beamtime|type=float|defvalue=1  }}
{{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue=""  }}
{{ConfigValue |name=bounceRebound|type=float|defvalue=1  }}
{{ConfigValue |name=bounceSlip|type=float|defvalue=1  }}
{{ConfigValue |name=burnblow|type=bool|defvalue=false  }}
{{ConfigValue |name=burst|type=int|defvalue=1  }}
{{ConfigValue |name=burstRate|type=float|defvalue=0.1  }}
{{ConfigValue |name=cameraShake / damage.default|type=float|defvalue=0|minvalue=0  }}
{{ConfigValue |name=canAttackGround|type=bool|defvalue=true  }}
{{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }}
{{ConfigValue |name=collideEnemy|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFeature|type=bool|defvalue=true  }}
{{ConfigValue |name=collideFriendly|type=bool|defvalue=true  }}
{{ConfigValue |name=collideGround|type=bool|defvalue=true  }}
{{ConfigValue |name=collideNeutral|type=bool|defvalue=true  }}
{{ConfigValue |name=collisionSize|type=float|defvalue=0.05  }}
{{ConfigValue |name=colormap|type=string|defvalue=""  }}
{{ConfigValue |name=commandfire|type=bool|defvalue=false  }}
{{ConfigValue |name=coreThickness|type=float|defvalue=0.25  }}
{{ConfigValue |name=coverage|type=float|defvalue=0  }}
{{ConfigValue |name=craterBoost|type=float|defvalue=0  }}
{{ConfigValue |name=craterMult / impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=customParams|type=table|defvalue=  }}
{{ConfigValue |name=cylinderTargeting / cylinderTargetting|type=float|defvalue=0|minvalue=0|maxvalue=128  }}
{{ConfigValue |name=damage|type=table|defvalue=  }}
{{ConfigValue |name=damage.default|type=float|defvalue=1  }}
{{ConfigValue |name=dance|type=float|defvalue=0  }}
{{ConfigValue |name=duration|type=float|defvalue=0.05  }}
{{ConfigValue |name=dynDamageExp|type=float|defvalue=0  }}
{{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false  }}
{{ConfigValue |name=dynDamageMin|type=float|defvalue=0  }}
{{ConfigValue |name=dynDamageRange|type=float|defvalue=0  }}
{{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999  }}
{{ConfigValue |name=energyPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=explosionGenerator|type=string|defvalue=""  }}
{{ConfigValue |name=explosionScar|type=bool|defvalue=true  }}
{{ConfigValue |name=explosionSpeed|type=float|defvalue=  }}
{{ConfigValue |name=falloffRate|type=float|defvalue=0.5  }}
{{ConfigValue |name=fireStarter|type=float|defvalue=0  }}
{{ConfigValue |name=fireSubmersed / waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=fixedLauncher|type=bool|defvalue=false  }}
{{ConfigValue |name=flameGfxTime|type=float|defvalue=  }}
{{ConfigValue |name=flighttime|type=float|defvalue=0  }}
{{ConfigValue |name=gravityAffected|type=bool|defvalue=false  }}
{{ConfigValue |name=groundBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=hardstop|type=bool|defvalue=false  }}
{{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1  }}
{{ConfigValue |name=heightmod|type=float|defvalue=0.2  }}
{{ConfigValue |name=highTrajectory|type=int|defvalue=2  }}
{{ConfigValue |name=id|type=int|defvalue=0  }}
{{ConfigValue |name=impactOnly|type=bool|defvalue=false  }}
{{ConfigValue |name=impulseBoost|type=float|defvalue=0  }}
{{ConfigValue |name=impulseFactor|type=float|defvalue=1  }}
{{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }}
{{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }}
{{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue=  }}
{{ConfigValue |name=interceptor|type=int|defvalue=0  }}
{{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false  }}
{{ConfigValue |name=laserFlareSize|type=float|defvalue=15  }}
{{ConfigValue |name=leadBonus|type=float|defvalue=0  }}
{{ConfigValue |name=leadLimit|type=float|defvalue=-1  }}
{{ConfigValue |name=lodDistance|type=int|defvalue=1000  }}
{{ConfigValue |name=metalPerShot|type=float|defvalue=0  }}
{{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }}
{{ConfigValue |name=model|type=string|defvalue=""  }}
{{ConfigValue |name=myGravity|type=float|defvalue=0  }}
{{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }}
{{ConfigValue |name=noExplode|type=bool|defvalue=false  }}
{{ConfigValue |name=noGap|type=bool|defvalue=true  }}
{{ConfigValue |name=noSelfDamage|type=bool|defvalue=false  }}
{{ConfigValue |name=numBounce|type=int|defvalue=-1  }}
{{ConfigValue |name=ownerExpAccWeight|type=float|defvalue=  }}
{{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0  }}
{{ConfigValue |name=paralyzer|type=bool|defvalue=false  }}
{{ConfigValue |name=predictBoost|type=float|defvalue=0  }}
{{ConfigValue |name=projectiles|type=int|defvalue=1  }}
{{ConfigValue |name=proximityPriority|type=float|defvalue=1  }}
{{ConfigValue |name=pulseSpeed|type=float|defvalue=1  }}
{{ConfigValue |name=range|type=float|defvalue=10  }}
{{ConfigValue |name=rechargeDelay / shieldRechargeDelay|type=float|defvalue=0  }}
{{ConfigValue |name=reloadTime|type=float|defvalue=1  }}
{{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0]  }}
{{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1]  }}
{{ConfigValue |name=scrollSpeed|type=float|defvalue=5  }}
{{ConfigValue |name=separation|type=float|defvalue=1  }}
{{ConfigValue |name=shield.alpha / shieldAlpha|type=float|defvalue=0.2  }}
{{ConfigValue |name=shield.badColor / shieldBadColor|type=float3|defvalue=[1, 0.5, 0.5]  }}
{{ConfigValue |name=shield.energyUse / shieldEnergyUse|type=float|defvalue=0  }}
{{ConfigValue |name=shield.exterior / exteriorShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.force / shieldForce|type=float|defvalue=0  }}
{{ConfigValue |name=shield.goodColor / shieldGoodColor|type=float3|defvalue=[0.5, 0.5, 1]  }}
{{ConfigValue |name=shield.interceptType / shieldInterceptType|type=unsigned int|defvalue=0  }}
{{ConfigValue |name=shield.maxSpeed / shieldMaxSpeed|type=float|defvalue=0  }}
{{ConfigValue |name=shield.power / shieldPower|type=float|defvalue=0  }}
{{ConfigValue |name=shield.powerRegen / shieldPowerRegen|type=float|defvalue=0  }}
{{ConfigValue |name=shield.powerRegenEnergy / shieldPowerRegenEnergy|type=float|defvalue=0  }}
{{ConfigValue |name=shield.radius / shieldRadius|type=float|defvalue=0  }}
{{ConfigValue |name=shield.repulser / shieldRepulser|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.smart / smartShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.startingPower / shieldStartingPower|type=float|defvalue=0  }}
{{ConfigValue |name=shield.visible / visibleShield|type=bool|defvalue=false  }}
{{ConfigValue |name=shield.visibleRepulse / visibleShieldRepulse|type=bool|defvalue=false  }}
{{ConfigValue |name=size|type=float|defvalue=  }}
{{ConfigValue |name=sizeDecay|type=float|defvalue=0  }}
{{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5  }}
{{ConfigValue |name=smokeTrail|type=bool|defvalue=false  }}
{{ConfigValue |name=soundHitDry / soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitDryVolume / soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundHitWet / soundHit|type=string|defvalue=""  }}
{{ConfigValue |name=soundHitWetVolume / soundHitVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundStart|type=string|defvalue=""  }}
{{ConfigValue |name=soundStartVolume|type=float|defvalue=-1  }}
{{ConfigValue |name=soundTrigger|type=bool|defvalue=true  }}
{{ConfigValue |name=sprayAngle|type=float|defvalue=0  }}
{{ConfigValue |name=stages|type=int|defvalue=5  }}
{{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=stockpile|type=bool|defvalue=false  }}
{{ConfigValue |name=stockpileTime / reload|type=float|defvalue=1  }}
{{ConfigValue |name=submissile|type=bool|defvalue=false  }}
{{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }}
{{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1  }}
{{ConfigValue |name=targetMoveError|type=float|defvalue=0  }}
{{ConfigValue |name=targetable|type=int|defvalue=0  }}
{{ConfigValue |name=textures.1 / texture1|type=string|defvalue=""  }}
{{ConfigValue |name=textures.2 / texture2|type=string|defvalue=""  }}
{{ConfigValue |name=textures.3 / texture3|type=string|defvalue=""  }}
{{ConfigValue |name=textures.4 / texture4|type=string|defvalue=""  }}
{{ConfigValue |name=thickness|type=float|defvalue=2  }}
{{ConfigValue |name=tileLength|type=float|defvalue=200  }}
{{ConfigValue |name=tolerance|type=float|defvalue=3000  }}
{{ConfigValue |name=tracks|type=bool|defvalue=false  }}
{{ConfigValue |name=trajectoryHeight|type=float|defvalue=0  }}
{{ConfigValue |name=turnrate|type=float|defvalue=0  }}
{{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }}
{{ConfigValue |name=visibleHitFrames / visibleShieldHitFrames|type=int|defvalue=0  }}
{{ConfigValue |name=waterBounce|type=bool|defvalue=false  }}
{{ConfigValue |name=waterweapon|type=bool|defvalue=false  }}
{{ConfigValue |name=weaponTimer|type=float|defvalue=0  }}
{{ConfigValue |name=weaponType|type=string|defvalue="Cannon"  }}
{{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01  }}
{{ConfigValue |name=weaponacceleration|type=float|defvalue=0  }}
{{ConfigValue |name=wobble|type=float|defvalue=0  }}
=List=
=List=
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center>

Revision as of 20:43, 12 May 2013

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
float 8
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
string ""
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
int 1
alias
type default min max safemode
float 0.1
alias
type default min max safemode
float 0 0
alias
type default min max safemode
bool true
alias
type default min max safemode
string ""
The name, without prefixes, of a CEG to be emitted by the projectile each frame.
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0.05
alias
type default min max safemode
string ""
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0.25
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
table
alias
type default min max safemode
float 0 0 128
alias
type default min max safemode
table
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.05
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0 0.999
alias
type default min max safemode
float 0
alias
type default min max safemode
string ""
alias
type default min max safemode
bool true
alias
type default min max safemode
float
alias
type default min max safemode
float 0.5
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float -1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
int 2
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.9
Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely.
alias
type default min max safemode
bool true
If true don't allow any other interceptors to target the same projectile.
alias
type default min max safemode
unsigned int
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 15
alias
type default min max safemode
float 0
alias
type default min max safemode
float -1
alias
type default min max safemode
int 1000
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag.
alias
type default min max safemode
string ""
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Weapon"
The descriptive name of the weapon as listed in FPS mode.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
int -1
alias
type default min max safemode
float
alias
type default min max safemode
int 10 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
int 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 10
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float3 [1, 0.5, 0]
alias
type default min max safemode
float3 [1, 1, 1]
alias
type default min max safemode
float 5
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
float3 [1, 0.5, 0.5]
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float3 [0.5, 0.5, 1]
alias
type default min max safemode
unsigned int 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.5
alias
type default min max safemode
bool false
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0
alias
type default min max safemode
int 5
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable.
alias
type default min max safemode
float 0 -1 1
alias
type default min max safemode
float 0
alias
type default min max safemode
int 0
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
float 2
alias
type default min max safemode
float 200
alias
type default min max safemode
float 3000
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading?
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Cannon"
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
float 8
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
string ""
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
int 1
alias
type default min max safemode
float 0.1
alias
type default min max safemode
float 0 0
alias
type default min max safemode
bool true
alias
type default min max safemode
string ""
The name, without prefixes, of a CEG to be emitted by the projectile each frame.
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0.05
alias
type default min max safemode
string ""
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0.25
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
table
alias
type default min max safemode
float 0 0 128
alias
type default min max safemode
table
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.05
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0 0.999
alias
type default min max safemode
float 0
alias
type default min max safemode
string ""
alias
type default min max safemode
bool true
alias
type default min max safemode
float
alias
type default min max safemode
float 0.5
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float -1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
int 2
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.9
Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely.
alias
type default min max safemode
bool true
If true don't allow any other interceptors to target the same projectile.
alias
type default min max safemode
unsigned int
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 15
alias
type default min max safemode
float 0
alias
type default min max safemode
float -1
alias
type default min max safemode
int 1000
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag.
alias
type default min max safemode
string ""
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Weapon"
The descriptive name of the weapon as listed in FPS mode.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
int -1
alias
type default min max safemode
float
alias
type default min max safemode
int 10 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
int 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 10
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float3 [1, 0.5, 0]
alias
type default min max safemode
float3 [1, 1, 1]
alias
type default min max safemode
float 5
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
float3 [1, 0.5, 0.5]
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float3 [0.5, 0.5, 1]
alias
type default min max safemode
unsigned int 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.5
alias
type default min max safemode
bool false
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0
alias
type default min max safemode
int 5
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable.
alias
type default min max safemode
float 0 -1 1
alias
type default min max safemode
float 0
alias
type default min max safemode
int 0
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
float 2
alias
type default min max safemode
float 200
alias
type default min max safemode
float 3000
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading?
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Cannon"
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1