User:Jk/WeaponDefs: Difference between revisions
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=List= | |||
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center> | |||
{{ConfigValue |name=accuracy|type=float|defvalue=0 }} | |||
{{ConfigValue |name=alphaDecay|type=float|defvalue=1 }} | |||
{{ConfigValue |name=alwaysVisible|type=bool|defvalue=false }} | |||
{{ConfigValue |name=areaOfEffect|type=float|defvalue=8 }} | |||
{{ConfigValue |name=avoidFeature|type=bool|defvalue=true }} | |||
{{ConfigValue |name=avoidFriendly|type=bool|defvalue=true }} | |||
{{ConfigValue |name=avoidGround|type=bool|defvalue=true }} | |||
{{ConfigValue |name=avoidNeutral|type=bool|defvalue=false }} | |||
{{ConfigValue |name=beamDecay|type=float|defvalue=1 }} | |||
{{ConfigValue |name=beamTTL|type=int|defvalue=0 }} | |||
{{ConfigValue |name=beamburst|type=bool|defvalue=false }} | |||
{{ConfigValue |name=beamtime|type=float|defvalue=1 }} | |||
{{ConfigValue |name=bounceExplosionGenerator|type=string|defvalue="" }} | |||
{{ConfigValue |name=bounceRebound|type=float|defvalue=1 }} | |||
{{ConfigValue |name=bounceSlip|type=float|defvalue=1 }} | |||
{{ConfigValue |name=burnblow|type=bool|defvalue=false }} | |||
{{ConfigValue |name=burst|type=int|defvalue=1 }} | |||
{{ConfigValue |name=burstRate|type=float|defvalue=0.1 }} | |||
{{ConfigValue |name=cameraShake|type=float|defvalue=0|minvalue=0 }} | |||
{{ConfigValue |name=canAttackGround|type=bool|defvalue=true }} | |||
{{ConfigValue |name=cegTag|type=string|defvalue="" |description=The name, without prefixes, of a CEG to be emitted by the projectile each frame. }} | |||
{{ConfigValue |name=collideEnemy|type=bool|defvalue=true }} | |||
{{ConfigValue |name=collideFeature|type=bool|defvalue=true }} | |||
{{ConfigValue |name=collideFriendly|type=bool|defvalue=true }} | |||
{{ConfigValue |name=collideGround|type=bool|defvalue=true }} | |||
{{ConfigValue |name=collideNeutral|type=bool|defvalue=true }} | |||
{{ConfigValue |name=collisionSize|type=float|defvalue=0.05 }} | |||
{{ConfigValue |name=colormap|type=string|defvalue="" }} | |||
{{ConfigValue |name=commandfire|type=bool|defvalue=false }} | |||
{{ConfigValue |name=coreThickness|type=float|defvalue=0.25 }} | |||
{{ConfigValue |name=coverage|type=float|defvalue=0 }} | |||
{{ConfigValue |name=craterBoost|type=float|defvalue=0 }} | |||
{{ConfigValue |name=craterMult|type=float|defvalue=1 }} | |||
{{ConfigValue |name=customParams|type=table|defvalue= }} | |||
{{ConfigValue |name=cylinderTargeting|type=float|defvalue=0|minvalue=0|maxvalue=128 }} | |||
{{ConfigValue |name=damage|type=table|defvalue= }} | |||
{{ConfigValue |name=damage.default|type=float|defvalue=1 }} | |||
{{ConfigValue |name=dance|type=float|defvalue=0 }} | |||
{{ConfigValue |name=duration|type=float|defvalue=0.05 }} | |||
{{ConfigValue |name=dynDamageExp|type=float|defvalue=0 }} | |||
{{ConfigValue |name=dynDamageInverted|type=bool|defvalue=false }} | |||
{{ConfigValue |name=dynDamageMin|type=float|defvalue=0 }} | |||
{{ConfigValue |name=dynDamageRange|type=float|defvalue=0 }} | |||
{{ConfigValue |name=edgeEffectiveness|type=float|defvalue=0|maxvalue=0.999 }} | |||
{{ConfigValue |name=energyPerShot|type=float|defvalue=0 }} | |||
{{ConfigValue |name=explosionGenerator|type=string|defvalue="" }} | |||
{{ConfigValue |name=explosionScar|type=bool|defvalue=true }} | |||
{{ConfigValue |name=explosionSpeed|type=float|defvalue= }} | |||
{{ConfigValue |name=falloffRate|type=float|defvalue=0.5 }} | |||
{{ConfigValue |name=fireStarter|type=float|defvalue=0 }} | |||
{{ConfigValue |name=fireSubmersed|type=bool|defvalue=false }} | |||
{{ConfigValue |name=fixedLauncher|type=bool|defvalue=false }} | |||
{{ConfigValue |name=flameGfxTime|type=float|defvalue= }} | |||
{{ConfigValue |name=flighttime|type=float|defvalue=0 }} | |||
{{ConfigValue |name=gravityAffected|type=bool|defvalue=false }} | |||
{{ConfigValue |name=groundBounce|type=bool|defvalue=false }} | |||
{{ConfigValue |name=hardstop|type=bool|defvalue=false }} | |||
{{ConfigValue |name=heightBoostFactor|type=float|defvalue=-1 }} | |||
{{ConfigValue |name=heightmod|type=float|defvalue=0.2 }} | |||
{{ConfigValue |name=highTrajectory|type=int|defvalue=2 }} | |||
{{ConfigValue |name=id|type=int|defvalue=0 }} | |||
{{ConfigValue |name=impactOnly|type=bool|defvalue=false }} | |||
{{ConfigValue |name=impulseBoost|type=float|defvalue=0 }} | |||
{{ConfigValue |name=impulseFactor|type=float|defvalue=1 }} | |||
{{ConfigValue |name=intensity|type=float|defvalue=0.9 |description=Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. }} | |||
{{ConfigValue |name=interceptSolo|type=bool|defvalue=true |description=If true don't allow any other interceptors to target the same projectile. }} | |||
{{ConfigValue |name=interceptedByShieldType|type=unsigned int|defvalue= }} | |||
{{ConfigValue |name=interceptor|type=int|defvalue=0 }} | |||
{{ConfigValue |name=largeBeamLaser|type=bool|defvalue=false }} | |||
{{ConfigValue |name=laserFlareSize|type=float|defvalue=15 }} | |||
{{ConfigValue |name=leadBonus|type=float|defvalue=0 }} | |||
{{ConfigValue |name=leadLimit|type=float|defvalue=-1 }} | |||
{{ConfigValue |name=lodDistance|type=int|defvalue=1000 }} | |||
{{ConfigValue |name=metalPerShot|type=float|defvalue=0 }} | |||
{{ConfigValue |name=minIntensity|type=float|defvalue=0 |description=The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only [[intensity]] tag. }} | |||
{{ConfigValue |name=model|type=string|defvalue="" }} | |||
{{ConfigValue |name=myGravity|type=float|defvalue=0 }} | |||
{{ConfigValue |name=name|type=string|defvalue="Weapon" |description=The descriptive name of the weapon as listed in FPS mode. }} | |||
{{ConfigValue |name=noExplode|type=bool|defvalue=false }} | |||
{{ConfigValue |name=noGap|type=bool|defvalue=true }} | |||
{{ConfigValue |name=noSelfDamage|type=bool|defvalue=false }} | |||
{{ConfigValue |name=numBounce|type=int|defvalue=-1 }} | |||
{{ConfigValue |name=ownerExpAccWeight|type=float|defvalue= }} | |||
{{ConfigValue |name=paralyzeTime|type=int|defvalue=10|minvalue=0 }} | |||
{{ConfigValue |name=paralyzer|type=bool|defvalue=false }} | |||
{{ConfigValue |name=predictBoost|type=float|defvalue=0 }} | |||
{{ConfigValue |name=projectiles|type=int|defvalue=1 }} | |||
{{ConfigValue |name=proximityPriority|type=float|defvalue=1 }} | |||
{{ConfigValue |name=pulseSpeed|type=float|defvalue=1 }} | |||
{{ConfigValue |name=range|type=float|defvalue=10 }} | |||
{{ConfigValue |name=rechargeDelay|type=float|defvalue=0 }} | |||
{{ConfigValue |name=reloadTime|type=float|defvalue=1 }} | |||
{{ConfigValue |name=rgbColor|type=float3|defvalue=[1, 0.5, 0] }} | |||
{{ConfigValue |name=rgbColor2|type=float3|defvalue=[1, 1, 1] }} | |||
{{ConfigValue |name=scrollSpeed|type=float|defvalue=5 }} | |||
{{ConfigValue |name=separation|type=float|defvalue=1 }} | |||
{{ConfigValue |name=shield.alpha|type=float|defvalue=0.2 }} | |||
{{ConfigValue |name=shield.badColor|type=float3|defvalue=[1, 0.5, 0.5] }} | |||
{{ConfigValue |name=shield.energyUse|type=float|defvalue=0 }} | |||
{{ConfigValue |name=shield.exterior|type=bool|defvalue=false }} | |||
{{ConfigValue |name=shield.force|type=float|defvalue=0 }} | |||
{{ConfigValue |name=shield.goodColor|type=float3|defvalue=[0.5, 0.5, 1] }} | |||
{{ConfigValue |name=shield.interceptType|type=unsigned int|defvalue=0 }} | |||
{{ConfigValue |name=shield.maxSpeed|type=float|defvalue=0 }} | |||
{{ConfigValue |name=shield.power|type=float|defvalue=0 }} | |||
{{ConfigValue |name=shield.powerRegen|type=float|defvalue=0 }} | |||
{{ConfigValue |name=shield.powerRegenEnergy|type=float|defvalue=0 }} | |||
{{ConfigValue |name=shield.radius|type=float|defvalue=0 }} | |||
{{ConfigValue |name=shield.repulser|type=bool|defvalue=false }} | |||
{{ConfigValue |name=shield.smart|type=bool|defvalue=false }} | |||
{{ConfigValue |name=shield.startingPower|type=float|defvalue=0 }} | |||
{{ConfigValue |name=shield.visible|type=bool|defvalue=false }} | |||
{{ConfigValue |name=shield.visibleRepulse|type=bool|defvalue=false }} | |||
{{ConfigValue |name=size|type=float|defvalue= }} | |||
{{ConfigValue |name=sizeDecay|type=float|defvalue=0 }} | |||
{{ConfigValue |name=sizeGrowth|type=float|defvalue=0.5 }} | |||
{{ConfigValue |name=smokeTrail|type=bool|defvalue=false }} | |||
{{ConfigValue |name=soundHitDry|type=string|defvalue="" }} | |||
{{ConfigValue |name=soundHitDryVolume|type=float|defvalue=-1 }} | |||
{{ConfigValue |name=soundHitWet|type=string|defvalue="" }} | |||
{{ConfigValue |name=soundHitWetVolume|type=float|defvalue=-1 }} | |||
{{ConfigValue |name=soundStart|type=string|defvalue="" }} | |||
{{ConfigValue |name=soundStartVolume|type=float|defvalue=-1 }} | |||
{{ConfigValue |name=soundTrigger|type=bool|defvalue=true }} | |||
{{ConfigValue |name=sprayAngle|type=float|defvalue=0 }} | |||
{{ConfigValue |name=stages|type=int|defvalue=5 }} | |||
{{ConfigValue |name=startvelocity|type=float|defvalue=0|minvalue=0.01 }} | |||
{{ConfigValue |name=stockpile|type=bool|defvalue=false }} | |||
{{ConfigValue |name=stockpileTime|type=float|defvalue=1 }} | |||
{{ConfigValue |name=submissile|type=bool|defvalue=false }} | |||
{{ConfigValue |name=sweepFire|type=bool|defvalue=false |description=Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. }} | |||
{{ConfigValue |name=targetBorder|type=float|defvalue=0|minvalue=-1|maxvalue=1 }} | |||
{{ConfigValue |name=targetMoveError|type=float|defvalue=0 }} | |||
{{ConfigValue |name=targetable|type=int|defvalue=0 }} | |||
{{ConfigValue |name=textures.1|type=string|defvalue="" }} | |||
{{ConfigValue |name=textures.2|type=string|defvalue="" }} | |||
{{ConfigValue |name=textures.3|type=string|defvalue="" }} | |||
{{ConfigValue |name=textures.4|type=string|defvalue="" }} | |||
{{ConfigValue |name=thickness|type=float|defvalue=2 }} | |||
{{ConfigValue |name=tileLength|type=float|defvalue=200 }} | |||
{{ConfigValue |name=tolerance|type=float|defvalue=3000 }} | |||
{{ConfigValue |name=tracks|type=bool|defvalue=false }} | |||
{{ConfigValue |name=trajectoryHeight|type=float|defvalue=0 }} | |||
{{ConfigValue |name=turnrate|type=float|defvalue=0 }} | |||
{{ConfigValue |name=turret|type=bool|defvalue=false |description=Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? }} | |||
{{ConfigValue |name=visibleHitFrames|type=int|defvalue=0 }} | |||
{{ConfigValue |name=waterBounce|type=bool|defvalue=false }} | |||
{{ConfigValue |name=waterweapon|type=bool|defvalue=false }} | |||
{{ConfigValue |name=weaponTimer|type=float|defvalue=0 }} | |||
{{ConfigValue |name=weaponType|type=string|defvalue="Cannon" }} | |||
{{ConfigValue |name=weaponVelocity|type=float|defvalue=0|minvalue=0.01 }} | |||
{{ConfigValue |name=weaponacceleration|type=float|defvalue=0 }} | |||
{{ConfigValue |name=wobble|type=float|defvalue=0 }} | |||
=List= | =List= | ||
<center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center> | <center><span class=warning>'''THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!'''</span></center> | ||
Revision as of 20:14, 12 May 2013
List
| alias
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type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
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type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
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type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
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type | default | min | max | |
|---|---|---|---|---|---|
| float | 8 | ||||
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type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
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type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
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type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
| alias
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type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
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type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0.1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | 0 | |||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| The name, without prefixes, of a CEG to be emitted by the projectile each frame. | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
| alias
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type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
| alias
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type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0.05 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0.25 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
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type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| table | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | 0 | 128 | ||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| table | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0.05 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | 0.999 | |||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0.5 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | -1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0.2 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | 2 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0.9 | ||||
| Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely. | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
| If true don't allow any other interceptors to target the same projectile. | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| unsigned int | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 15 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | -1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | 1000 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag. | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "Weapon" | ||||
| The descriptive name of the weapon as listed in FPS mode. | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | -1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | 10 | 0 | |||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 10 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float3 | [1, 0.5, 0] | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float3 | [1, 1, 1] | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 5 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0.2 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float3 | [1, 0.5, 0.5] | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float3 | [0.5, 0.5, 1] | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| unsigned int | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0.5 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | -1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | -1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | -1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | true | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | 5 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | 0.01 | |||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable. | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | -1 | 1 | ||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 2 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 200 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 3000 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading? | |||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| int | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| bool | false | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| string | "Cannon" | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | 0.01 | |||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
List
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||
List
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 0 | ||||
| alias
|
type | default | min | max | |
|---|---|---|---|---|---|
| float | 1 | ||||