User:Flozi: Difference between revisions
→Template:API proposal: check how ugly this style is with something with long params list like CreateUnit (ugly :( ) |
→Template:API proposal: or use syntaxhighlight with c ? |
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:Deduct the specified amount from the team's metal or energy resource. | :Deduct the specified amount from the team's metal or energy resource. | ||
{{prefix|Spring.}}{{name|CreateUnit}}{{var|1=( {{type|string}} "defName" {{pipe}} number unitDefID, {{type|number}} x, {{type|number}} y, {{type|number z}}, | {{prefix|Spring.}}{{name|CreateUnit}}{{var|1=( {{type|string}} "defName" {{pipe}} number unitDefID, {{type|number}} x, {{type|number}} y, {{type|number z}}, | ||
| Line 54: | Line 53: | ||
:Called just before a unit is transferred to a different team, the boolean return value determines whether or not the transfer is permitted. | :Called just before a unit is transferred to a different team, the boolean return value determines whether or not the transfer is permitted. | ||
=== Using syntaxhighlight instead === | |||
<syntaxhighlight lang="c">Spring.CreateUnit // offmap positions are clamped! (you still can use MoveCtrl todo so) | |||
( string "defName" | int unitDefID, | |||
int x, int y, int z, | |||
(int facing | string "facing"), | |||
int teamID | |||
[, bool build = false] | |||
[, bool flattenGround = true] | |||
[, int unitID] | |||
[, int builderID]) -> int unitID | nil</syntaxhighlight> | |||
= TODO: = | = TODO: = | ||
Revision as of 23:51, 5 January 2018
My User Subpages
Scratchpad
Template:API proposal
Note that the number of 'arg1' etc is fixed (i.e. 10) but can be omitted without issue. the 'type' template is just a way to make inserting different styles within the param list easier, Template:Pipe already exists and is required as it is a special char within mediawiki syntax, could use {{!}} as a shorter alternative to pipe.
{{API <!-- Callout example -->
|prefix = Spring
|name = UseTeamResource
|arg1 = {{type|number}} teamID
|arg2 = {{type|string}} "metal" {{pipe}} "energy"
|arg3 = {{type|number}} amount {{pipe}} { metal = {{type|number}} amount, energy = {{type|number}} amount }
|output = {{type|nil}} {{pipe}} {{type|bool}} hadEnough
|info = Imposes a one-off usage of resources on the given team. The return value indicates whether or not the team had sufficient resources to meet the usage demand.
}}
Spring.UseTeamResource(number teamID, string "metal" | "energy", number amount | { metal = number amount, energy = number amount })
-> nil | bool hadEnough
- Deduct the specified amount from the team's metal or energy resource.
Spring.CreateUnit( string "defName" | number unitDefID, number x, number y, number z, (number facing | string "facing"), number teamID [, boolean build = false] [, boolean flattenGround = true] [, number unitID] [, number builderID ])
-> number unitID | nil
{{API <!-- Callin example -->
|prefix = addon <!-- May use gadget: instead? -->
|name = AllowUnitTransfer
|arg1 = {{type|number}} unitID
|arg2 = {{type|number}} unitDefID
|arg3 = {{type|number}} oldTeam
|arg4 = {{type|number}} newTeam
|arg5 = {{type|bool}} capture
|return = {{type|bool}} allow <!-- note that this is a different entry than output above -->
|info = Called just before a unit is transferred to a different team, the boolean return value determines whether or not the transfer is permitted.
}}
addon.AllowUnitTransfer(number unitID, number unitDefID, number oldTeam,
number newTeam, bool capture)
return: bool allow
- Called just before a unit is transferred to a different team, the boolean return value determines whether or not the transfer is permitted.
Using syntaxhighlight instead
<syntaxhighlight lang="c">Spring.CreateUnit // offmap positions are clamped! (you still can use MoveCtrl todo so)
( string "defName" | int unitDefID, int x, int y, int z, (int facing | string "facing"), int teamID [, bool build = false] [, bool flattenGround = true] [, int unitID] [, int builderID]) -> int unitID | nil</syntaxhighlight>
TODO:
Major
- Category:ShowCase template, main page, S44 & MCL as examples
- Category:Tutorial
- Continue to improve Lua:Callins - Fill in blank explanations
- Clickable / right-click copy paste-able anchors in {{tag}} et al
- Assimp build upon, metadata doc, split tutorial again >_>
- Cleanup old Category:Map_making into new Category:Map Dev
Minor
- Page on spring wiki etiquette (SpringWiki) / style guide & template usage (Mapdev:WikiGuide) /namespace conventions (Spring:PageNamingConventions) - pages are good already; put these in revamped community portal?
- Move all pages in Animation- to Animation:
- Continue to improve Gamedev:Main up to the high standard of Mapdev:Main
Undocumented Features
- cmdcolors.txt (c.f. GUI modifications in SVN)
- ctrlpanel.txt (c.f. as above)
- isolated mode (isolated.txt 99+ c.f. portable/isolation mode, Spring manpages)