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= Template:LuaCallout | = Template:LuaCallout Examples = | ||
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= Lua Callins = | |||
== Common == | == Common == | ||
{{LuaCallin | {{LuaCallin | ||
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|description = Called when the addon is (re)loaded. | |description = Called when the addon is (re)loaded. | ||
}} | }} | ||
{{LuaCallin | {{LuaCallin | ||
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}} | }} | ||
== Unsynced == | |||
== Unsynced Only == | |||
{{LuaCallin | |||
|addon = addon | |||
|name = DrawWorldPreUnit | |||
|params = | |||
|return = none | |||
|description = Spring draws units, features, some water types, cloaked units, and the sun. | |||
}} | |||
== Synced - Unsynced Shared == | |||
{{LuaCallin | {{LuaCallin | ||
|addon = addon | |addon = addon | ||
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}} | }} | ||
== Synced == | |||
== Synced Only == | |||
{{LuaCallin | {{LuaCallin | ||
|addon = addon | |addon = addon | ||
Revision as of 13:19, 1 November 2013
LUS Script Examples
How to use
FIXME- Indicates a section of code you will need to tweak to suit your own unit / modelTODO- Indicates an optional section of code is missing that you may wish to pad out e.g. with an animation
Script Scaffolds
Builder
local nanoPieces = {}
-- FIXME: this example has 2 nano pieces to alternate between
for i = 1, 2 do
-- FIXME: the pieces are named nanoPiece1 and nanoPiece2 in the model
nanoPieces[i] = piece("nanoPiece" .. i)
end
Spring.SetUnitNanoPieces(unitID, nanoPieces)
function script.StartBuilding(heading, pitch)
-- TODO: This is where you would add your unpack / point towards animation
SetUnitValue(COB.INBUILDSTANCE, 1)
end
function script.StopBuilding()
-- TODO: This is where you would add your pack-up animation
SetUnitValue(COB.INBUILDSTANCE, 0)
end
Factory
local nanoPieces = {}
-- FIXME: this example has 2 nano pieces to alternate between
for i = 1, 2 do
-- FIXME: the pieces are named nanoPiece1 and nanoPiece2 in the model
nanoPieces[i] = piece("nanoPiece" .. i)
end
Spring.SetUnitNanoPieces(unitID, nanoPieces)
function script.QueryBuildInfo()
-- FIXME: the pad piece is named buildPad in the model
return piece("buildPad")
end
local function OpenCloseAnim(open)
Signal(1) -- Kill any other copies of this thread
SetSignalMask(1) -- Allow this thread to be killed by fresh copies
if open then
-- TODO: This is where you would add your opening up anim
else
-- TODO: This is where you would add your closing up anim
end
SetUnitValue(COB.INBUILDSTANCE, open and 1 or 0)
SetUnitValue(COB.BUGGER_OFF, open and 1 or 0)
end
-- Called when factory yard opens
function script.Activate()
-- OpenCloseAnim must be threaded to call Sleep() or WaitFor functions
StartThread(OpenCloseAnim, true)
end
-- Called when factory yard closes
function script.Deactivate()
-- OpenCloseAnim must be threaded to call Sleep() or WaitFor functions
StartThread(OpenCloseAnim, false)
end
function script.StartBuilding()
-- TODO: You can run any animation that continues throughout the build process here e.g. spin pad
end
function script.StopBuilding()
-- TODO: You can run any animation that signifies the end of the build process here
end
Wind Generator
-- FIXME: Assumes model has pieces named 'tower' and 'blades'
local tower, blades = piece("tower", "blades")
function script.WindChanged (number heading, number strength)
-- Turn the tower to face the wind at 30deg/s
Turn(tower, y_axis, heading, math.rad(30))
-- Spin the turbine blades relative to wind strength
-- FIXME: Here I set rotational speed to half of strength
Spin(blades, z_axis, strength * 0.5)
end
Template:LuaCallout Examples
{{{prefix}}}UseTeamResource
( {{{arg1}}},
{{{arg2}}},
{{{arg3}}},
{{{arg4}}},
{{{arg5}}},
{{{arg6}}},
{{{arg7}}},
{{{arg8}}},
{{{arg9}}} )
return: nil | bool hadEnough
Lua Callins
Common
addon.Initialize()
return: none
- {{{info}}}
addon.Shutdown()
return: none
- {{{info}}}
Unsynced Only
addon.DrawWorldPreUnit()
return: none
- {{{info}}}
addon.PlayerChanged()
return: none
- {{{info}}}
Synced Only
addon.AllowUnitCreation()
return: bool allow
- {{{info}}}
TODO:
Continue to improve Gamedev:Main
Assimp build upon, metadata doc, split tutorial again >_>
Revamp LuaCallinReturn
Page on spring wiki etiquette (SpringWiki) / style guide & template usage (Mapdev:WikiGuide) /namespace conventions (Spring:PageNamingConventions) - pages are good already; put these in revamped community portal?
Move all pages in Animation- to Animation:
Clickable / right-click copy pasteable anchors in {{tag}} et al